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Sinespace Client 2025.6.458
Client-side scripting for Sinespace
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Public Member Functions | |
| void | SubscribeToEvents () |
| int | GetSiblingIndex () |
| void | SetSiblingIndex (int newIndex) |
| void | SetAsFirstSibling () |
| void | SetAsLastSibling () |
| SGameObject | Duplicate () |
| Duplicates this Game Object (and any children and/or components) | |
| SGameObject | Instantiate () |
| Copy of Duplicate() for convenience. | |
| SHingeJoint | AddHingeJoint () |
| SLight | AddLight () |
| SEventTrigger | AddEventTrigger () |
| SAnimator | AddAnimator () |
| SAudioSource | AddAudioSource () |
| SClickable | AddClickable () |
| SScriptingRuntime | GetScript (string name) |
| Returns a Scripting Runtime component attached to this object by Component Name, or nil if none exist. | |
| List< SScriptingRuntime > | GetScriptsInChildren (string name, bool includeInactive=false) |
| Returns Scripting Runtime components attached to this object by Component Name or its children. | |
| SScriptingRuntime | GetScriptInChildren (string name, bool includeInactive=false) |
| Returns a Scripting Runtime component attached to this object or its children by Component Name, or nil if none exist. | |
| SScriptingRuntime | GetScriptInParent (string name) |
| Returns a Scripting Runtime component attached to this object or its parents by Component Name, or nil if none exist. | |
| SScriptingEvents | GetEvents (string name) |
| Returns a Scripting Events component attached to this object by Component Name, or nil if none exist. | |
| List< SScriptingEvents > | GetAllEventsInChildren (string name, bool includeInactive=false) |
| Returns Scripting Events components attached to this object by Component Name or its children. | |
| SScriptingEvents | GetEventsInChildren (string name, bool includeInactive=false) |
| Returns a Scripting Events component attached to this object or its children by Component Name, or nil if none exist. | |
| SScriptingEvents | GetEventsInParent (string name) |
| Returns a Scripting Events component attached to this object or its parents by Component Name, or nil if none exist. | |
| SScriptingResources | GetResources (string name) |
| Returns a Scripting Resources component attached to this object by Component Name, or nil if none exist. | |
| List< SScriptingResources > | GetAllResourcesInChildren (string name, bool includeInactive=false) |
| Returns Scripting Resources components attached to this object by Component Name or its children. | |
| SScriptingResources | GetResourcesInChildren (string name, bool includeInactive=false) |
| Returns a Scripting Resources component attached to this object or its children by Component Name, or nil if none exist. | |
| SScriptingResources | GetResourcesInParent (string name) |
| Returns a Scripting Resources component attached to this object or its parents by Component Name, or nil if none exist. | |
| SScriptingData | GetData (string name) |
| Returns a Scripting Data component attached to this object by Component Name, or nil if none exist. | |
| List< SScriptingData > | GetAllDataInChildren (string name, bool includeInactive=false) |
| Returns Scripting Data components attached to this object by Component Name or its children. | |
| SScriptingData | GetDataInChildren (string name, bool includeInactive=false) |
| Returns a Scripting Data component attached to this object or its children by Component Name, or nil if none exist. | |
| SScriptingData | GetDataInParent (string name) |
| Returns a Scripting Data component attached to this object or its parents by Component Name, or nil if none exist. | |
| SRigidbody | AddRigidbody () |
| SNavMeshAgent | AddNavMeshAgent () |
| SSeat | AddSeat () |
| void | OnAwake (Action e) |
| Binds a new event handler for the On Awake event. | |
| void | OnAwake (Closure e) |
| void | OnStart (Action e) |
| Binds a new event handler for the On Start event. | |
| void | OnStart (Closure e) |
| void | OnEnable (Action e) |
| Binds a new event handler for the On Enable event. | |
| void | OnEnable (Closure e) |
| void | OnDisable (Action e) |
| Binds a new event handler for the On Disable event. | |
| void | OnDisable (Closure e) |
| void | OnFixedUpdate (Action e) |
| Binds a new event handler for the On Fixed Update event. | |
| void | OnFixedUpdate (Closure e) |
| void | OnLateUpdate (Action e) |
| Binds a new event handler for the On Late Update event. | |
| void | OnLateUpdate (Closure e) |
| void | OnTriggerStart (Action< SGameObject > e) |
| void | OnTriggerStart (Closure e) |
| void | OnTriggerStay (Action< SGameObject > e) |
| void | OnTriggerStay (Closure e) |
| void | OnTriggerExit (Action< SGameObject > e) |
| void | OnTriggerExit (Closure e) |
| void | OnCollisionEnter (Action< SPhysicsHit > e) |
| void | OnCollisionEnter (Closure e) |
| void | OnCollisionStay (Action< SPhysicsHit > e) |
| void | OnCollisionStay (Closure e) |
| void | OnCollisionExit (Action< SPhysicsHit > e) |
| void | OnCollisionExit (Closure e) |
| void | OnParticleCollision (Action< SGameObject > e) |
| void | OnParticleCollision (Closure e) |
| void | OnParticleTrigger (Action e) |
| Binds a new event handler for the OnParticleTrigger event. | |
| void | OnParticleTrigger (Closure e) |
| void | OnUpdate (Action e) |
| Binds a new event handler for the On Update event. | |
| void | OnUpdate (Closure e) |
| void | OnMouseDown (Action e) |
| Binds a new event handler for the On Mouse Down event (requires a collider on the object) | |
| void | OnMouseDown (Closure e) |
| void | OnApplicationQuit (Action e) |
| Binds a new event handler for the On Application Quit event. | |
| void | OnApplicationQuit (Closure e) |
| bool | CompareTag (string tag) |
| void | SetParent (SGameObject other, bool worldPositionStays=true) |
| SGameObject | Find (string name) |
| SGameObject | FindInChildren (string name) |
| void | Destroy () |
| SComponent | GetComponent (string name) |
Public Member Functions inherited from ScriptClassWrapper< T > | |
| override void | Initialise (SScript runtime, object wrapper) |
Public Member Functions inherited from ScriptClass | |
| void | ReportError (string error, bool fatal, UnityEngine.Object target=null) |
| void | Initialise (SScript runtime, object wrapper) |
Properties | |
| long | Owner [get] |
| int | LocalID [get] |
| int | InventoryID [get] |
| bool | HasStableID [get] |
| string | GlobalID [get] |
| bool | Exists [get] |
| SHingeJoint | HingeJoint [get] |
| Returns a HingeJoint component attached to this object, or nil if none exist. | |
| SLight | Light [get] |
| Returns a Light component attached to this object, or nil if none exist. | |
| SReflectionProbe | ReflectionProbe [get] |
| Returns a ReflectionProbe component attached to this object, or nil if none exist. | |
| SLight | LightInChild [get] |
| Returns a Light component attached to this object or its children, or nil if none exist. | |
| SLight | LightInParent [get] |
| Returns a Light component attached to this object or its children, or nil if none exist. | |
| SAnimator | Animator [get] |
| Returns a Animator component attached to this object, or nil if none exist,GameObject have AvatarAnimator if. | |
| SAnimation | Animation [get] |
| Returns an Animation component attached to this object, or nil if none exist Animation is a legacy component and should not be confused with Animator. | |
| SCanvasGroup | CanvasGroup [get] |
| Returns an CanvasGroup component attached to this object, or nil if none exist. | |
| SAudioSource | Audio [get] |
| Returns a Audio component attached to this object, or nil if none exist. | |
| SRoomFloor | Floor [get] |
| Returns a RoomFloor component attached to this object, or nil if none exist. | |
| SVoiceZone | VoiceZone [get] |
| Returns a VoiceZone component attached to this object, or nil if none exist. | |
| SBrowserSurface | Browser [get] |
| Returns a Browser component attached to this object, or nil if none exist. | |
| SPlayableDirector | Director [get] |
| Returns a PlayableDirector component attached to this object, or nil if none exist. | |
| SMeshFilter | MeshFilter [get] |
| Returns a MeshFilter component attached to this object, or nil if none exist. | |
| SRenderer< Renderer > | Renderer [get] |
| Returns a Renderer component attached to this object, or nil if none exist. | |
| SModularVehicle | Vehicle [get] |
| Returns a Modular Vehicle component attached to this object, or nil if none exist. | |
| SPostProcessVolume | PostProcessVolume [get] |
| Returns a Post Process Volume component attached to this object, or nil if none exist. | |
| SAXModel | Archimatix [get] |
| Returns a Archimatix Model ("AXModel" component) - or Nil if nothing exists. | |
| SClickable | Clickable [get] |
| Returns a Renderer component attached to this object, or nil if none exist. | |
| SEmbeddedVideo | EmbeddedVideo [get] |
| Returns a Embedded Video component attached to this object, or nil if none exist. | |
| SAvatar | Avatar [get] |
| SAvatarAppearance | AvatarAppearance [get] |
| new SScriptingRuntime | Script [get] |
| Returns a Scripting Runtime component attached to this object, or nil if none exist. | |
| SEventTrigger | EventTrigger [get] |
| Returns a Unity Event Trigger component attached to this object, or nil if none exist. | |
| SStateMachine | StateMachine [get] |
| Returns a Simple State Machine component attached to this object, or nil if none exist. | |
| SNetworking | Networking [get] |
| Returns a Simple Networking component attached to this object, or nil if none exist. | |
| SScriptingEvents | Events [get] |
| Returns a Scripting Events component attached to this object, or nil if none exist. | |
| SScriptingResources | Resources [get] |
| Returns a Scripting Resources component attached to this object, or nil if none exist. | |
| SScriptingData | Data [get] |
| Returns a Scripting Data component attached to this object, or nil if none exist. | |
| SRigidbody | Rigidbody [get] |
| Returns a Rigidbody component attached to this object, or nil if none exist. | |
| SWheelCollider | WheelCollider [get] |
| Returns a WheelCollider component attached to this object, or nil if none exist. | |
| SCollider | Collider [get] |
| Returns a Rigidbody component attached to this object, or nil if none exist. | |
| SBoxCollider | BoxCollider [get] |
| Returns a BoxCollider component attached to this object, or nil if none exist. | |
| SSphereCollider | SphereCollider [get] |
| Returns a SphereCollider component attached to this object, or nil if none exist. | |
| SCapsuleCollider | CapsuleCollider [get] |
| Returns a CapsuleCollider component attached to this object, or nil if none exist. | |
| SCharacterController | CharacterController [get] |
| Returns a CharacterController component attached to this object, or nil if none exist. | |
| SAudioReactiveBase | AudioReactive [get] |
| Returns the first Audio Reactive component attached to this object, or nil if none exist. | |
| SAttachmentHelper | AttachmentHelper [get] |
| Returns the first Attachment Helper component attached to this object, or nil if none exist. | |
| SAudioReactiveAnimation | AudioReactiveAnimation [get] |
| Returns the first Audio Reactive Animation component attached to this object, or nil if none exist. | |
| SAudioReactiveLight | AudioReactiveLight [get] |
| Returns the first Audio Reactive Light component attached to this object, or nil if none exist. | |
| SAudioReactiveParticleSystem | AudioReactiveParticleSystem [get] |
| Returns the first Audio Reactive Particle System component attached to this object, or nil if none exist. | |
| SAudioReactiveMaterial | AudioReactiveMaterial [get] |
| Returns the first Audio Reactive Material component attached to this object, or nil if none exist. | |
| SAudioReactiveTransform | AudioReactiveTransform [get] |
| Returns the first Audio Reactive Transform component attached to this object, or nil if none exist. | |
| STrailRenderer | TrailRenderer [get] |
| Returns a Unity component attached to this object, or nil if none exist. | |
| SLineRenderer | LineRenderer [get] |
| Returns a Unity component attached to this object, or nil if none exist. | |
| SUILayout< UnityEngine.UI.LayoutGroup > | UILayout [get] |
| Returns a Renderer component attached to this object, or nil if none exist. | |
| SUIToggle | UIToggle [get] |
| Returns a Unity uGUI Toggle component attached to this object, or nil if none exist. | |
| SUIDropdown | UIDropdown [get] |
| Returns a Unity uGUI Dropdown component attached to this object, or nil if none exist. | |
| SUIButton | UIButton [get] |
| Returns a Unity uGUI Button component attached to this object, or nil if none exist. | |
| SUIText | UIText [get] |
| Returns a Unity uGUI Text component attached to this object, or nil if none exist. | |
| SUISlider | UISlider [get] |
| Returns a Unity uGUI Slider component attached to this object, or nil if none exist. | |
| SUIScrollbar | UIScrollbar [get] |
| Returns a Unity uGUI Scrollbar component attached to this object, or nil if none exist. | |
| SUICanvas | UICanvas [get] |
| Returns a Unity uGUI Canvas component attached to this object, or nil if none exist. | |
| SUIImage | UIImage [get] |
| Returns a Unity uGUI Image component attached to this object, or nil if none exist. | |
| SUIRawImage | UIRawImage [get] |
| Returns a Unity uGUI Text component attached to this object, or nil if none exist. | |
| SUIInputField | UIInputField [get] |
| Returns a Unity uGUI Text component attached to this object, or nil if none exist. | |
| SUIToolTipHint | UIToolTipHint [get] |
| Returns a ToolTipHint component attached to this object, or nil if none exist. | |
| SCamera | Camera [get] |
| SVirtualCamera | VirtualCamera [get] |
| SCloth | Cloth [get] |
| SMeshRenderer | MeshRenderer [get] |
| SFurniture | Furniture [get] |
| SNavMeshAgent | NavMeshAgent [get] |
| SNavMeshObstacle | NavMeshObstacle [get] |
| SParticleSystem | ParticleSystem [get] |
| SRectTransform | RectTransform [get] |
| SSeat | Seat [get] |
| SSkinnedMeshRenderer | SkinnedMeshRenderer [get] |
| SSceneBackgroundMusic | Radio [get] |
| STerrain | Terrain [get] |
| SAnalyticsEvent | AnalyticsEvent [get] |
| SGraphicRaycaster | GraphicRaycaster [get] |
| SContentSizeFitter | ContentSizeFitter [get] |
| bool | Active [get, set] |
| bool | ActiveSelf [get, set] |
| int | Layer [get, set] |
| string | Tag [get] |
| string | Name [get, set] |
| string | Moniker [get, set] |
| SGameObject | Parent [get, set] |
| SGameObject | Root [get] |
| SGameObject[] | Children [get] |
| WARNING: This will create a copy, not a reference if called multiple times (as the possible state changes.). Cache this. | |
| SVector | WorldPosition [get, set] |
| SVector | LocalPosition [get, set] |
| SQuaternion | WorldRotation [get, set] |
| SQuaternion | LocalRotation [get, set] |
| SVector | LocalScale [get, set] |
| SVector | WorldScale [get] |
| SVector | Forward [get] |
| SVector | Up [get] |
| SVector | Right [get] |
| SEventCalendar | EventCalendar [get] |
Properties inherited from ScriptClass< T > | |
| override bool | Alive [get] |
| Return if the component is alive. | |
Properties inherited from ScriptClassWrapper< T > | |
| T | _wrap [get] |
Properties inherited from ScriptClass | |
| virtual bool | Alive [get] |
| DynValue | CachedData [get, set] |
Additional Inherited Members | |
Protected Member Functions inherited from ScriptClass | |
| void | Initialise (SScript runtime) |
| SAnimator SineSpace.Scripting.Types.SGameObject.AddAnimator | ( | ) |
| SAudioSource SineSpace.Scripting.Types.SGameObject.AddAudioSource | ( | ) |
| SClickable SineSpace.Scripting.Types.SGameObject.AddClickable | ( | ) |
| SEventTrigger SineSpace.Scripting.Types.SGameObject.AddEventTrigger | ( | ) |
| SHingeJoint SineSpace.Scripting.Types.SGameObject.AddHingeJoint | ( | ) |
| SLight SineSpace.Scripting.Types.SGameObject.AddLight | ( | ) |
| SNavMeshAgent SineSpace.Scripting.Types.SGameObject.AddNavMeshAgent | ( | ) |
| SRigidbody SineSpace.Scripting.Types.SGameObject.AddRigidbody | ( | ) |
| SSeat SineSpace.Scripting.Types.SGameObject.AddSeat | ( | ) |
| bool SineSpace.Scripting.Types.SGameObject.CompareTag | ( | string | tag | ) |
| void SineSpace.Scripting.Types.SGameObject.Destroy | ( | ) |
| SGameObject SineSpace.Scripting.Types.SGameObject.Duplicate | ( | ) |
Duplicates this Game Object (and any children and/or components)
| SGameObject SineSpace.Scripting.Types.SGameObject.Find | ( | string | name | ) |
| SGameObject SineSpace.Scripting.Types.SGameObject.FindInChildren | ( | string | name | ) |
| List< SScriptingData > SineSpace.Scripting.Types.SGameObject.GetAllDataInChildren | ( | string | name, |
| bool | includeInactive = false ) |
Returns Scripting Data components attached to this object by Component Name or its children.
| List< SScriptingEvents > SineSpace.Scripting.Types.SGameObject.GetAllEventsInChildren | ( | string | name, |
| bool | includeInactive = false ) |
Returns Scripting Events components attached to this object by Component Name or its children.
| List< SScriptingResources > SineSpace.Scripting.Types.SGameObject.GetAllResourcesInChildren | ( | string | name, |
| bool | includeInactive = false ) |
Returns Scripting Resources components attached to this object by Component Name or its children.
| SComponent SineSpace.Scripting.Types.SGameObject.GetComponent | ( | string | name | ) |
| SScriptingData SineSpace.Scripting.Types.SGameObject.GetData | ( | string | name | ) |
Returns a Scripting Data component attached to this object by Component Name, or nil if none exist.
| SScriptingData SineSpace.Scripting.Types.SGameObject.GetDataInChildren | ( | string | name, |
| bool | includeInactive = false ) |
Returns a Scripting Data component attached to this object or its children by Component Name, or nil if none exist.
| SScriptingData SineSpace.Scripting.Types.SGameObject.GetDataInParent | ( | string | name | ) |
Returns a Scripting Data component attached to this object or its parents by Component Name, or nil if none exist.
| SScriptingEvents SineSpace.Scripting.Types.SGameObject.GetEvents | ( | string | name | ) |
Returns a Scripting Events component attached to this object by Component Name, or nil if none exist.
| SScriptingEvents SineSpace.Scripting.Types.SGameObject.GetEventsInChildren | ( | string | name, |
| bool | includeInactive = false ) |
Returns a Scripting Events component attached to this object or its children by Component Name, or nil if none exist.
| SScriptingEvents SineSpace.Scripting.Types.SGameObject.GetEventsInParent | ( | string | name | ) |
Returns a Scripting Events component attached to this object or its parents by Component Name, or nil if none exist.
| SScriptingResources SineSpace.Scripting.Types.SGameObject.GetResources | ( | string | name | ) |
Returns a Scripting Resources component attached to this object by Component Name, or nil if none exist.
| SScriptingResources SineSpace.Scripting.Types.SGameObject.GetResourcesInChildren | ( | string | name, |
| bool | includeInactive = false ) |
Returns a Scripting Resources component attached to this object or its children by Component Name, or nil if none exist.
| SScriptingResources SineSpace.Scripting.Types.SGameObject.GetResourcesInParent | ( | string | name | ) |
Returns a Scripting Resources component attached to this object or its parents by Component Name, or nil if none exist.
| SScriptingRuntime SineSpace.Scripting.Types.SGameObject.GetScript | ( | string | name | ) |
Returns a Scripting Runtime component attached to this object by Component Name, or nil if none exist.
| SScriptingRuntime SineSpace.Scripting.Types.SGameObject.GetScriptInChildren | ( | string | name, |
| bool | includeInactive = false ) |
Returns a Scripting Runtime component attached to this object or its children by Component Name, or nil if none exist.
| SScriptingRuntime SineSpace.Scripting.Types.SGameObject.GetScriptInParent | ( | string | name | ) |
Returns a Scripting Runtime component attached to this object or its parents by Component Name, or nil if none exist.
| List< SScriptingRuntime > SineSpace.Scripting.Types.SGameObject.GetScriptsInChildren | ( | string | name, |
| bool | includeInactive = false ) |
Returns Scripting Runtime components attached to this object by Component Name or its children.
| int SineSpace.Scripting.Types.SGameObject.GetSiblingIndex | ( | ) |
| SGameObject SineSpace.Scripting.Types.SGameObject.Instantiate | ( | ) |
Copy of Duplicate() for convenience.
| void SineSpace.Scripting.Types.SGameObject.OnApplicationQuit | ( | Action | e | ) |
Binds a new event handler for the On Application Quit event.
| e | A valid event handler delegate |
| void SineSpace.Scripting.Types.SGameObject.OnApplicationQuit | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnAwake | ( | Action | e | ) |
Binds a new event handler for the On Awake event.
| e | A valid event handler delegate |
| void SineSpace.Scripting.Types.SGameObject.OnAwake | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnCollisionEnter | ( | Action< SPhysicsHit > | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnCollisionEnter | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnCollisionExit | ( | Action< SPhysicsHit > | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnCollisionExit | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnCollisionStay | ( | Action< SPhysicsHit > | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnCollisionStay | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnDisable | ( | Action | e | ) |
Binds a new event handler for the On Disable event.
| e | A valid event handler delegate |
| void SineSpace.Scripting.Types.SGameObject.OnDisable | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnEnable | ( | Action | e | ) |
Binds a new event handler for the On Enable event.
| e | A valid event handler delegate |
| void SineSpace.Scripting.Types.SGameObject.OnEnable | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnFixedUpdate | ( | Action | e | ) |
Binds a new event handler for the On Fixed Update event.
| e | A valid event handler delegate |
| void SineSpace.Scripting.Types.SGameObject.OnFixedUpdate | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnLateUpdate | ( | Action | e | ) |
Binds a new event handler for the On Late Update event.
| e | A valid event handler delegate |
| void SineSpace.Scripting.Types.SGameObject.OnLateUpdate | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnMouseDown | ( | Action | e | ) |
Binds a new event handler for the On Mouse Down event (requires a collider on the object)
| e | A valid event handler delegate |
| void SineSpace.Scripting.Types.SGameObject.OnMouseDown | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnParticleCollision | ( | Action< SGameObject > | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnParticleCollision | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnParticleTrigger | ( | Action | e | ) |
Binds a new event handler for the OnParticleTrigger event.
| e | A valid event handler delegate |
| void SineSpace.Scripting.Types.SGameObject.OnParticleTrigger | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnStart | ( | Action | e | ) |
Binds a new event handler for the On Start event.
| e | A valid event handler delegate |
| void SineSpace.Scripting.Types.SGameObject.OnStart | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnTriggerExit | ( | Action< SGameObject > | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnTriggerExit | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnTriggerStart | ( | Action< SGameObject > | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnTriggerStart | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnTriggerStay | ( | Action< SGameObject > | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnTriggerStay | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.OnUpdate | ( | Action | e | ) |
Binds a new event handler for the On Update event.
| e | A valid event handler delegate |
| void SineSpace.Scripting.Types.SGameObject.OnUpdate | ( | Closure | e | ) |
| void SineSpace.Scripting.Types.SGameObject.SetAsFirstSibling | ( | ) |
| void SineSpace.Scripting.Types.SGameObject.SetAsLastSibling | ( | ) |
| void SineSpace.Scripting.Types.SGameObject.SetParent | ( | SGameObject | other, |
| bool | worldPositionStays = true ) |
| void SineSpace.Scripting.Types.SGameObject.SetSiblingIndex | ( | int | newIndex | ) |
| void SineSpace.Scripting.Types.SGameObject.SubscribeToEvents | ( | ) |
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Returns an Animation component attached to this object, or nil if none exist Animation is a legacy component and should not be confused with Animator.
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Returns a Animator component attached to this object, or nil if none exist,GameObject have AvatarAnimator if.
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Returns a Archimatix Model ("AXModel" component) - or Nil if nothing exists.
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Returns the first Attachment Helper component attached to this object, or nil if none exist.
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Returns a Audio component attached to this object, or nil if none exist.
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Returns the first Audio Reactive component attached to this object, or nil if none exist.
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Returns the first Audio Reactive Animation component attached to this object, or nil if none exist.
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Returns the first Audio Reactive Light component attached to this object, or nil if none exist.
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Returns the first Audio Reactive Material component attached to this object, or nil if none exist.
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Returns the first Audio Reactive Particle System component attached to this object, or nil if none exist.
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Returns the first Audio Reactive Transform component attached to this object, or nil if none exist.
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Returns a BoxCollider component attached to this object, or nil if none exist.
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Returns a Browser component attached to this object, or nil if none exist.
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Returns an CanvasGroup component attached to this object, or nil if none exist.
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Returns a CapsuleCollider component attached to this object, or nil if none exist.
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Returns a CharacterController component attached to this object, or nil if none exist.
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WARNING: This will create a copy, not a reference if called multiple times (as the possible state changes.). Cache this.
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Returns a Renderer component attached to this object, or nil if none exist.
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get |
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Returns a Rigidbody component attached to this object, or nil if none exist.
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get |
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Returns a Scripting Data component attached to this object, or nil if none exist.
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get |
Returns a PlayableDirector component attached to this object, or nil if none exist.
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get |
Returns a Embedded Video component attached to this object, or nil if none exist.
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get |
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get |
Returns a Scripting Events component attached to this object, or nil if none exist.
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get |
Returns a Unity Event Trigger component attached to this object, or nil if none exist.
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Returns a RoomFloor component attached to this object, or nil if none exist.
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get |
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get |
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get |
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get |
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get |
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Returns a HingeJoint component attached to this object, or nil if none exist.
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get |
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getset |
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get |
Returns a Light component attached to this object, or nil if none exist.
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get |
Returns a Light component attached to this object or its children, or nil if none exist.
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get |
Returns a Light component attached to this object or its children, or nil if none exist.
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get |
Returns a Unity component attached to this object, or nil if none exist.
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get |
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getset |
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getset |
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getset |
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get |
Returns a MeshFilter component attached to this object, or nil if none exist.
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get |
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getset |
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getset |
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get |
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get |
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get |
Returns a Simple Networking component attached to this object, or nil if none exist.
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get |
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getset |
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get |
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get |
Returns a Post Process Volume component attached to this object, or nil if none exist.
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get |
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get |
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get |
Returns a ReflectionProbe component attached to this object, or nil if none exist.
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get |
Returns a Renderer component attached to this object, or nil if none exist.
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get |
Returns a Scripting Resources component attached to this object, or nil if none exist.
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get |
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get |
Returns a Rigidbody component attached to this object, or nil if none exist.
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get |
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get |
Returns a Scripting Runtime component attached to this object, or nil if none exist.
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get |
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get |
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get |
Returns a SphereCollider component attached to this object, or nil if none exist.
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get |
Returns a Simple State Machine component attached to this object, or nil if none exist.
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get |
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get |
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get |
Returns a Unity component attached to this object, or nil if none exist.
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get |
Returns a Unity uGUI Button component attached to this object, or nil if none exist.
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get |
Returns a Unity uGUI Canvas component attached to this object, or nil if none exist.
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get |
Returns a Unity uGUI Dropdown component attached to this object, or nil if none exist.
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get |
Returns a Unity uGUI Image component attached to this object, or nil if none exist.
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get |
Returns a Unity uGUI Text component attached to this object, or nil if none exist.
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get |
Returns a Renderer component attached to this object, or nil if none exist.
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get |
Returns a Unity uGUI Text component attached to this object, or nil if none exist.
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get |
Returns a Unity uGUI Scrollbar component attached to this object, or nil if none exist.
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get |
Returns a Unity uGUI Slider component attached to this object, or nil if none exist.
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get |
Returns a Unity uGUI Text component attached to this object, or nil if none exist.
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get |
Returns a Unity uGUI Toggle component attached to this object, or nil if none exist.
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get |
Returns a ToolTipHint component attached to this object, or nil if none exist.
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get |
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get |
Returns a Modular Vehicle component attached to this object, or nil if none exist.
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get |
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get |
Returns a VoiceZone component attached to this object, or nil if none exist.
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get |
Returns a WheelCollider component attached to this object, or nil if none exist.
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getset |
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getset |
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get |