Sinespace Client 2025.3.19431
Client-side scripting for Sinespace
|
Public Member Functions | |
void | SubscribeToEvents () |
int | GetSiblingIndex () |
void | SetSiblingIndex (int newIndex) |
void | SetAsFirstSibling () |
void | SetAsLastSibling () |
SGameObject | Duplicate () |
Duplicates this Game Object (and any children and/or components) | |
SGameObject | Instantiate () |
Copy of Duplicate() for convenience. | |
SHingeJoint | AddHingeJoint () |
SLight | AddLight () |
SEventTrigger | AddEventTrigger () |
SAnimator | AddAnimator () |
SAudioSource | AddAudioSource () |
SClickable | AddClickable () |
SScriptingRuntime | GetScript (string name) |
Returns a Scripting Runtime component attached to this object by Component Name, or nil if none exist. | |
List< SScriptingRuntime > | GetScriptsInChildren (string name, bool includeInactive=false) |
Returns Scripting Runtime components attached to this object by Component Name or its children. | |
SScriptingRuntime | GetScriptInChildren (string name, bool includeInactive=false) |
Returns a Scripting Runtime component attached to this object or its children by Component Name, or nil if none exist. | |
SScriptingRuntime | GetScriptInParent (string name) |
Returns a Scripting Runtime component attached to this object or its parents by Component Name, or nil if none exist. | |
SScriptingEvents | GetEvents (string name) |
Returns a Scripting Events component attached to this object by Component Name, or nil if none exist. | |
List< SScriptingEvents > | GetAllEventsInChildren (string name, bool includeInactive=false) |
Returns Scripting Events components attached to this object by Component Name or its children. | |
SScriptingEvents | GetEventsInChildren (string name, bool includeInactive=false) |
Returns a Scripting Events component attached to this object or its children by Component Name, or nil if none exist. | |
SScriptingEvents | GetEventsInParent (string name) |
Returns a Scripting Events component attached to this object or its parents by Component Name, or nil if none exist. | |
SScriptingResources | GetResources (string name) |
Returns a Scripting Resources component attached to this object by Component Name, or nil if none exist. | |
List< SScriptingResources > | GetAllResourcesInChildren (string name, bool includeInactive=false) |
Returns Scripting Resources components attached to this object by Component Name or its children. | |
SScriptingResources | GetResourcesInChildren (string name, bool includeInactive=false) |
Returns a Scripting Resources component attached to this object or its children by Component Name, or nil if none exist. | |
SScriptingResources | GetResourcesInParent (string name) |
Returns a Scripting Resources component attached to this object or its parents by Component Name, or nil if none exist. | |
SScriptingData | GetData (string name) |
Returns a Scripting Data component attached to this object by Component Name, or nil if none exist. | |
List< SScriptingData > | GetAllDataInChildren (string name, bool includeInactive=false) |
Returns Scripting Data components attached to this object by Component Name or its children. | |
SScriptingData | GetDataInChildren (string name, bool includeInactive=false) |
Returns a Scripting Data component attached to this object or its children by Component Name, or nil if none exist. | |
SScriptingData | GetDataInParent (string name) |
Returns a Scripting Data component attached to this object or its parents by Component Name, or nil if none exist. | |
SRigidbody | AddRigidbody () |
SNavMeshAgent | AddNavMeshAgent () |
SSeat | AddSeat () |
void | OnAwake (Action e) |
Binds a new event handler for the On Awake event. | |
void | OnAwake (Closure e) |
void | OnStart (Action e) |
Binds a new event handler for the On Start event. | |
void | OnStart (Closure e) |
void | OnEnable (Action e) |
Binds a new event handler for the On Enable event. | |
void | OnEnable (Closure e) |
void | OnDisable (Action e) |
Binds a new event handler for the On Disable event. | |
void | OnDisable (Closure e) |
void | OnFixedUpdate (Action e) |
Binds a new event handler for the On Fixed Update event. | |
void | OnFixedUpdate (Closure e) |
void | OnLateUpdate (Action e) |
Binds a new event handler for the On Late Update event. | |
void | OnLateUpdate (Closure e) |
void | OnTriggerStart (Action< SGameObject > e) |
void | OnTriggerStart (Closure e) |
void | OnTriggerStay (Action< SGameObject > e) |
void | OnTriggerStay (Closure e) |
void | OnTriggerExit (Action< SGameObject > e) |
void | OnTriggerExit (Closure e) |
void | OnCollisionEnter (Action< SPhysicsHit > e) |
void | OnCollisionEnter (Closure e) |
void | OnCollisionStay (Action< SPhysicsHit > e) |
void | OnCollisionStay (Closure e) |
void | OnCollisionExit (Action< SPhysicsHit > e) |
void | OnCollisionExit (Closure e) |
void | OnParticleCollision (Action< SGameObject > e) |
void | OnParticleCollision (Closure e) |
void | OnParticleTrigger (Action e) |
Binds a new event handler for the OnParticleTrigger event. | |
void | OnParticleTrigger (Closure e) |
void | OnUpdate (Action e) |
Binds a new event handler for the On Update event. | |
void | OnUpdate (Closure e) |
void | OnMouseDown (Action e) |
Binds a new event handler for the On Mouse Down event (requires a collider on the object) | |
void | OnMouseDown (Closure e) |
void | OnApplicationQuit (Action e) |
Binds a new event handler for the On Application Quit event. | |
void | OnApplicationQuit (Closure e) |
bool | CompareTag (string tag) |
void | SetParent (SGameObject other, bool worldPositionStays=true) |
SGameObject | Find (string name) |
SGameObject | FindInChildren (string name) |
void | Destroy () |
SComponent | GetComponent (string name) |
![]() | |
override void | Initialise (SScript runtime, object wrapper) |
![]() | |
void | ReportError (string error, bool fatal, UnityEngine.Object target=null) |
void | Initialise (SScript runtime, object wrapper) |
Properties | |
long | Owner [get] |
int | LocalID [get] |
int | InventoryID [get] |
bool | HasStableID [get] |
string | GlobalID [get] |
bool | Exists [get] |
SHingeJoint | HingeJoint [get] |
Returns a HingeJoint component attached to this object, or nil if none exist. | |
SLight | Light [get] |
Returns a Light component attached to this object, or nil if none exist. | |
SReflectionProbe | ReflectionProbe [get] |
Returns a ReflectionProbe component attached to this object, or nil if none exist. | |
SLight | LightInChild [get] |
Returns a Light component attached to this object or its children, or nil if none exist. | |
SLight | LightInParent [get] |
Returns a Light component attached to this object or its children, or nil if none exist. | |
SAnimator | Animator [get] |
Returns a Animator component attached to this object, or nil if none exist,GameObject have AvatarAnimator if. | |
SAnimation | Animation [get] |
Returns an Animation component attached to this object, or nil if none exist Animation is a legacy component and should not be confused with Animator. | |
SCanvasGroup | CanvasGroup [get] |
Returns an CanvasGroup component attached to this object, or nil if none exist. | |
SAudioSource | Audio [get] |
Returns a Audio component attached to this object, or nil if none exist. | |
SRoomFloor | Floor [get] |
Returns a RoomFloor component attached to this object, or nil if none exist. | |
SVoiceZone | VoiceZone [get] |
Returns a VoiceZone component attached to this object, or nil if none exist. | |
SBrowserSurface | Browser [get] |
Returns a Browser component attached to this object, or nil if none exist. | |
SPlayableDirector | Director [get] |
Returns a PlayableDirector component attached to this object, or nil if none exist. | |
SMeshFilter | MeshFilter [get] |
Returns a MeshFilter component attached to this object, or nil if none exist. | |
SRenderer< Renderer > | Renderer [get] |
Returns a Renderer component attached to this object, or nil if none exist. | |
SModularVehicle | Vehicle [get] |
Returns a Modular Vehicle component attached to this object, or nil if none exist. | |
SPostProcessVolume | PostProcessVolume [get] |
Returns a Post Process Volume component attached to this object, or nil if none exist. | |
SAXModel | Archimatix [get] |
Returns a Archimatix Model ("AXModel" component) - or Nil if nothing exists. | |
SClickable | Clickable [get] |
Returns a Renderer component attached to this object, or nil if none exist. | |
SEmbeddedVideo | EmbeddedVideo [get] |
Returns a Embedded Video component attached to this object, or nil if none exist. | |
SAvatar | Avatar [get] |
SAvatarAppearance | AvatarAppearance [get] |
new SScriptingRuntime | Script [get] |
Returns a Scripting Runtime component attached to this object, or nil if none exist. | |
SEventTrigger | EventTrigger [get] |
Returns a Unity Event Trigger component attached to this object, or nil if none exist. | |
SStateMachine | StateMachine [get] |
Returns a Simple State Machine component attached to this object, or nil if none exist. | |
SNetworking | Networking [get] |
Returns a Simple Networking component attached to this object, or nil if none exist. | |
SScriptingEvents | Events [get] |
Returns a Scripting Events component attached to this object, or nil if none exist. | |
SScriptingResources | Resources [get] |
Returns a Scripting Resources component attached to this object, or nil if none exist. | |
SScriptingData | Data [get] |
Returns a Scripting Data component attached to this object, or nil if none exist. | |
SRigidbody | Rigidbody [get] |
Returns a Rigidbody component attached to this object, or nil if none exist. | |
SWheelCollider | WheelCollider [get] |
Returns a WheelCollider component attached to this object, or nil if none exist. | |
SCollider | Collider [get] |
Returns a Rigidbody component attached to this object, or nil if none exist. | |
SBoxCollider | BoxCollider [get] |
Returns a BoxCollider component attached to this object, or nil if none exist. | |
SSphereCollider | SphereCollider [get] |
Returns a SphereCollider component attached to this object, or nil if none exist. | |
SCapsuleCollider | CapsuleCollider [get] |
Returns a CapsuleCollider component attached to this object, or nil if none exist. | |
SCharacterController | CharacterController [get] |
Returns a CharacterController component attached to this object, or nil if none exist. | |
SAudioReactiveBase | AudioReactive [get] |
Returns the first Audio Reactive component attached to this object, or nil if none exist. | |
SAttachmentHelper | AttachmentHelper [get] |
Returns the first Attachment Helper component attached to this object, or nil if none exist. | |
SAudioReactiveAnimation | AudioReactiveAnimation [get] |
Returns the first Audio Reactive Animation component attached to this object, or nil if none exist. | |
SAudioReactiveLight | AudioReactiveLight [get] |
Returns the first Audio Reactive Light component attached to this object, or nil if none exist. | |
SAudioReactiveParticleSystem | AudioReactiveParticleSystem [get] |
Returns the first Audio Reactive Particle System component attached to this object, or nil if none exist. | |
SAudioReactiveMaterial | AudioReactiveMaterial [get] |
Returns the first Audio Reactive Material component attached to this object, or nil if none exist. | |
SAudioReactiveTransform | AudioReactiveTransform [get] |
Returns the first Audio Reactive Transform component attached to this object, or nil if none exist. | |
STrailRenderer | TrailRenderer [get] |
Returns a Unity component attached to this object, or nil if none exist. | |
SLineRenderer | LineRenderer [get] |
Returns a Unity component attached to this object, or nil if none exist. | |
SUILayout< UnityEngine.UI.LayoutGroup > | UILayout [get] |
Returns a Renderer component attached to this object, or nil if none exist. | |
SUIToggle | UIToggle [get] |
Returns a Unity uGUI Toggle component attached to this object, or nil if none exist. | |
SUIDropdown | UIDropdown [get] |
Returns a Unity uGUI Dropdown component attached to this object, or nil if none exist. | |
SUIButton | UIButton [get] |
Returns a Unity uGUI Button component attached to this object, or nil if none exist. | |
SUIText | UIText [get] |
Returns a Unity uGUI Text component attached to this object, or nil if none exist. | |
SUISlider | UISlider [get] |
Returns a Unity uGUI Slider component attached to this object, or nil if none exist. | |
SUIScrollbar | UIScrollbar [get] |
Returns a Unity uGUI Scrollbar component attached to this object, or nil if none exist. | |
SUICanvas | UICanvas [get] |
Returns a Unity uGUI Canvas component attached to this object, or nil if none exist. | |
SUIImage | UIImage [get] |
Returns a Unity uGUI Image component attached to this object, or nil if none exist. | |
SUIRawImage | UIRawImage [get] |
Returns a Unity uGUI Text component attached to this object, or nil if none exist. | |
SUIInputField | UIInputField [get] |
Returns a Unity uGUI Text component attached to this object, or nil if none exist. | |
SUIToolTipHint | UIToolTipHint [get] |
Returns a ToolTipHint component attached to this object, or nil if none exist. | |
SCamera | Camera [get] |
SVirtualCamera | VirtualCamera [get] |
SVirtualCamerraCollider | VirtualCamerraCollider [get] |
SCloth | Cloth [get] |
SMeshRenderer | MeshRenderer [get] |
SFurniture | Furniture [get] |
SNavMeshAgent | NavMeshAgent [get] |
SNavMeshObstacle | NavMeshObstacle [get] |
SParticleSystem | ParticleSystem [get] |
SRectTransform | RectTransform [get] |
SSeat | Seat [get] |
SSkinnedMeshRenderer | SkinnedMeshRenderer [get] |
SSceneBackgroundMusic | Radio [get] |
STerrain | Terrain [get] |
SAnalyticsEvent | AnalyticsEvent [get] |
SGraphicRaycaster | GraphicRaycaster [get] |
SContentSizeFitter | ContentSizeFitter [get] |
bool | Active [get, set] |
bool | ActiveSelf [get, set] |
int | Layer [get, set] |
string | Tag [get] |
string | Name [get, set] |
string | Moniker [get, set] |
SGameObject | Parent [get, set] |
SGameObject | Root [get] |
SGameObject[] | Children [get] |
WARNING: This will create a copy, not a reference if called multiple times (as the possible state changes.). Cache this. | |
SVector | WorldPosition [get, set] |
SVector | LocalPosition [get, set] |
SQuaternion | WorldRotation [get, set] |
SQuaternion | LocalRotation [get, set] |
SVector | LocalScale [get, set] |
SVector | WorldScale [get] |
SVector | Forward [get] |
SVector | Up [get] |
SVector | Right [get] |
SEventCalendar | EventCalendar [get] |
![]() | |
override bool | Alive [get] |
Return if the component is alive. | |
![]() | |
T | _wrap [get] |
![]() | |
virtual bool | Alive [get] |
DynValue | CachedData [get, set] |
Additional Inherited Members | |
![]() | |
void | Initialise (SScript runtime) |
SAnimator SineSpace.Scripting.Types.SGameObject.AddAnimator | ( | ) |
SAudioSource SineSpace.Scripting.Types.SGameObject.AddAudioSource | ( | ) |
SClickable SineSpace.Scripting.Types.SGameObject.AddClickable | ( | ) |
SEventTrigger SineSpace.Scripting.Types.SGameObject.AddEventTrigger | ( | ) |
SHingeJoint SineSpace.Scripting.Types.SGameObject.AddHingeJoint | ( | ) |
SLight SineSpace.Scripting.Types.SGameObject.AddLight | ( | ) |
SNavMeshAgent SineSpace.Scripting.Types.SGameObject.AddNavMeshAgent | ( | ) |
SRigidbody SineSpace.Scripting.Types.SGameObject.AddRigidbody | ( | ) |
SSeat SineSpace.Scripting.Types.SGameObject.AddSeat | ( | ) |
bool SineSpace.Scripting.Types.SGameObject.CompareTag | ( | string | tag | ) |
void SineSpace.Scripting.Types.SGameObject.Destroy | ( | ) |
SGameObject SineSpace.Scripting.Types.SGameObject.Duplicate | ( | ) |
Duplicates this Game Object (and any children and/or components)
SGameObject SineSpace.Scripting.Types.SGameObject.Find | ( | string | name | ) |
SGameObject SineSpace.Scripting.Types.SGameObject.FindInChildren | ( | string | name | ) |
List< SScriptingData > SineSpace.Scripting.Types.SGameObject.GetAllDataInChildren | ( | string | name, |
bool | includeInactive = false ) |
Returns Scripting Data components attached to this object by Component Name or its children.
List< SScriptingEvents > SineSpace.Scripting.Types.SGameObject.GetAllEventsInChildren | ( | string | name, |
bool | includeInactive = false ) |
Returns Scripting Events components attached to this object by Component Name or its children.
List< SScriptingResources > SineSpace.Scripting.Types.SGameObject.GetAllResourcesInChildren | ( | string | name, |
bool | includeInactive = false ) |
Returns Scripting Resources components attached to this object by Component Name or its children.
SComponent SineSpace.Scripting.Types.SGameObject.GetComponent | ( | string | name | ) |
SScriptingData SineSpace.Scripting.Types.SGameObject.GetData | ( | string | name | ) |
Returns a Scripting Data component attached to this object by Component Name, or nil if none exist.
SScriptingData SineSpace.Scripting.Types.SGameObject.GetDataInChildren | ( | string | name, |
bool | includeInactive = false ) |
Returns a Scripting Data component attached to this object or its children by Component Name, or nil if none exist.
SScriptingData SineSpace.Scripting.Types.SGameObject.GetDataInParent | ( | string | name | ) |
Returns a Scripting Data component attached to this object or its parents by Component Name, or nil if none exist.
SScriptingEvents SineSpace.Scripting.Types.SGameObject.GetEvents | ( | string | name | ) |
Returns a Scripting Events component attached to this object by Component Name, or nil if none exist.
SScriptingEvents SineSpace.Scripting.Types.SGameObject.GetEventsInChildren | ( | string | name, |
bool | includeInactive = false ) |
Returns a Scripting Events component attached to this object or its children by Component Name, or nil if none exist.
SScriptingEvents SineSpace.Scripting.Types.SGameObject.GetEventsInParent | ( | string | name | ) |
Returns a Scripting Events component attached to this object or its parents by Component Name, or nil if none exist.
SScriptingResources SineSpace.Scripting.Types.SGameObject.GetResources | ( | string | name | ) |
Returns a Scripting Resources component attached to this object by Component Name, or nil if none exist.
SScriptingResources SineSpace.Scripting.Types.SGameObject.GetResourcesInChildren | ( | string | name, |
bool | includeInactive = false ) |
Returns a Scripting Resources component attached to this object or its children by Component Name, or nil if none exist.
SScriptingResources SineSpace.Scripting.Types.SGameObject.GetResourcesInParent | ( | string | name | ) |
Returns a Scripting Resources component attached to this object or its parents by Component Name, or nil if none exist.
SScriptingRuntime SineSpace.Scripting.Types.SGameObject.GetScript | ( | string | name | ) |
Returns a Scripting Runtime component attached to this object by Component Name, or nil if none exist.
SScriptingRuntime SineSpace.Scripting.Types.SGameObject.GetScriptInChildren | ( | string | name, |
bool | includeInactive = false ) |
Returns a Scripting Runtime component attached to this object or its children by Component Name, or nil if none exist.
SScriptingRuntime SineSpace.Scripting.Types.SGameObject.GetScriptInParent | ( | string | name | ) |
Returns a Scripting Runtime component attached to this object or its parents by Component Name, or nil if none exist.
List< SScriptingRuntime > SineSpace.Scripting.Types.SGameObject.GetScriptsInChildren | ( | string | name, |
bool | includeInactive = false ) |
Returns Scripting Runtime components attached to this object by Component Name or its children.
int SineSpace.Scripting.Types.SGameObject.GetSiblingIndex | ( | ) |
SGameObject SineSpace.Scripting.Types.SGameObject.Instantiate | ( | ) |
Copy of Duplicate() for convenience.
void SineSpace.Scripting.Types.SGameObject.OnApplicationQuit | ( | Action | e | ) |
Binds a new event handler for the On Application Quit event.
e | A valid event handler delegate |
void SineSpace.Scripting.Types.SGameObject.OnApplicationQuit | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnAwake | ( | Action | e | ) |
Binds a new event handler for the On Awake event.
e | A valid event handler delegate |
void SineSpace.Scripting.Types.SGameObject.OnAwake | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnCollisionEnter | ( | Action< SPhysicsHit > | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnCollisionEnter | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnCollisionExit | ( | Action< SPhysicsHit > | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnCollisionExit | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnCollisionStay | ( | Action< SPhysicsHit > | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnCollisionStay | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnDisable | ( | Action | e | ) |
Binds a new event handler for the On Disable event.
e | A valid event handler delegate |
void SineSpace.Scripting.Types.SGameObject.OnDisable | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnEnable | ( | Action | e | ) |
Binds a new event handler for the On Enable event.
e | A valid event handler delegate |
void SineSpace.Scripting.Types.SGameObject.OnEnable | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnFixedUpdate | ( | Action | e | ) |
Binds a new event handler for the On Fixed Update event.
e | A valid event handler delegate |
void SineSpace.Scripting.Types.SGameObject.OnFixedUpdate | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnLateUpdate | ( | Action | e | ) |
Binds a new event handler for the On Late Update event.
e | A valid event handler delegate |
void SineSpace.Scripting.Types.SGameObject.OnLateUpdate | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnMouseDown | ( | Action | e | ) |
Binds a new event handler for the On Mouse Down event (requires a collider on the object)
e | A valid event handler delegate |
void SineSpace.Scripting.Types.SGameObject.OnMouseDown | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnParticleCollision | ( | Action< SGameObject > | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnParticleCollision | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnParticleTrigger | ( | Action | e | ) |
Binds a new event handler for the OnParticleTrigger event.
e | A valid event handler delegate |
void SineSpace.Scripting.Types.SGameObject.OnParticleTrigger | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnStart | ( | Action | e | ) |
Binds a new event handler for the On Start event.
e | A valid event handler delegate |
void SineSpace.Scripting.Types.SGameObject.OnStart | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnTriggerExit | ( | Action< SGameObject > | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnTriggerExit | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnTriggerStart | ( | Action< SGameObject > | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnTriggerStart | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnTriggerStay | ( | Action< SGameObject > | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnTriggerStay | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.OnUpdate | ( | Action | e | ) |
Binds a new event handler for the On Update event.
e | A valid event handler delegate |
void SineSpace.Scripting.Types.SGameObject.OnUpdate | ( | Closure | e | ) |
void SineSpace.Scripting.Types.SGameObject.SetAsFirstSibling | ( | ) |
void SineSpace.Scripting.Types.SGameObject.SetAsLastSibling | ( | ) |
void SineSpace.Scripting.Types.SGameObject.SetParent | ( | SGameObject | other, |
bool | worldPositionStays = true ) |
void SineSpace.Scripting.Types.SGameObject.SetSiblingIndex | ( | int | newIndex | ) |
void SineSpace.Scripting.Types.SGameObject.SubscribeToEvents | ( | ) |
|
getset |
|
getset |
|
get |
|
get |
Returns an Animation component attached to this object, or nil if none exist Animation is a legacy component and should not be confused with Animator.
|
get |
Returns a Animator component attached to this object, or nil if none exist,GameObject have AvatarAnimator if.
|
get |
Returns a Archimatix Model ("AXModel" component) - or Nil if nothing exists.
|
get |
Returns the first Attachment Helper component attached to this object, or nil if none exist.
|
get |
Returns a Audio component attached to this object, or nil if none exist.
|
get |
Returns the first Audio Reactive component attached to this object, or nil if none exist.
|
get |
Returns the first Audio Reactive Animation component attached to this object, or nil if none exist.
|
get |
Returns the first Audio Reactive Light component attached to this object, or nil if none exist.
|
get |
Returns the first Audio Reactive Material component attached to this object, or nil if none exist.
|
get |
Returns the first Audio Reactive Particle System component attached to this object, or nil if none exist.
|
get |
Returns the first Audio Reactive Transform component attached to this object, or nil if none exist.
|
get |
|
get |
|
get |
Returns a BoxCollider component attached to this object, or nil if none exist.
|
get |
Returns a Browser component attached to this object, or nil if none exist.
|
get |
|
get |
Returns an CanvasGroup component attached to this object, or nil if none exist.
|
get |
Returns a CapsuleCollider component attached to this object, or nil if none exist.
|
get |
Returns a CharacterController component attached to this object, or nil if none exist.
|
get |
WARNING: This will create a copy, not a reference if called multiple times (as the possible state changes.). Cache this.
|
get |
Returns a Renderer component attached to this object, or nil if none exist.
|
get |
|
get |
Returns a Rigidbody component attached to this object, or nil if none exist.
|
get |
|
get |
Returns a Scripting Data component attached to this object, or nil if none exist.
|
get |
Returns a PlayableDirector component attached to this object, or nil if none exist.
|
get |
Returns a Embedded Video component attached to this object, or nil if none exist.
|
get |
|
get |
Returns a Scripting Events component attached to this object, or nil if none exist.
|
get |
Returns a Unity Event Trigger component attached to this object, or nil if none exist.
|
get |
|
get |
Returns a RoomFloor component attached to this object, or nil if none exist.
|
get |
|
get |
|
get |
|
get |
|
get |
|
get |
Returns a HingeJoint component attached to this object, or nil if none exist.
|
get |
|
getset |
|
get |
Returns a Light component attached to this object, or nil if none exist.
|
get |
Returns a Light component attached to this object or its children, or nil if none exist.
|
get |
Returns a Light component attached to this object or its children, or nil if none exist.
|
get |
Returns a Unity component attached to this object, or nil if none exist.
|
get |
|
getset |
|
getset |
|
getset |
|
get |
Returns a MeshFilter component attached to this object, or nil if none exist.
|
get |
|
getset |
|
getset |
|
get |
|
get |
|
get |
Returns a Simple Networking component attached to this object, or nil if none exist.
|
get |
|
getset |
|
get |
|
get |
Returns a Post Process Volume component attached to this object, or nil if none exist.
|
get |
|
get |
|
get |
Returns a ReflectionProbe component attached to this object, or nil if none exist.
|
get |
Returns a Renderer component attached to this object, or nil if none exist.
|
get |
Returns a Scripting Resources component attached to this object, or nil if none exist.
|
get |
|
get |
Returns a Rigidbody component attached to this object, or nil if none exist.
|
get |
|
get |
Returns a Scripting Runtime component attached to this object, or nil if none exist.
|
get |
|
get |
|
get |
Returns a SphereCollider component attached to this object, or nil if none exist.
|
get |
Returns a Simple State Machine component attached to this object, or nil if none exist.
|
get |
|
get |
|
get |
Returns a Unity component attached to this object, or nil if none exist.
|
get |
Returns a Unity uGUI Button component attached to this object, or nil if none exist.
|
get |
Returns a Unity uGUI Canvas component attached to this object, or nil if none exist.
|
get |
Returns a Unity uGUI Dropdown component attached to this object, or nil if none exist.
|
get |
Returns a Unity uGUI Image component attached to this object, or nil if none exist.
|
get |
Returns a Unity uGUI Text component attached to this object, or nil if none exist.
|
get |
Returns a Renderer component attached to this object, or nil if none exist.
|
get |
Returns a Unity uGUI Text component attached to this object, or nil if none exist.
|
get |
Returns a Unity uGUI Scrollbar component attached to this object, or nil if none exist.
|
get |
Returns a Unity uGUI Slider component attached to this object, or nil if none exist.
|
get |
Returns a Unity uGUI Text component attached to this object, or nil if none exist.
|
get |
Returns a Unity uGUI Toggle component attached to this object, or nil if none exist.
|
get |
Returns a ToolTipHint component attached to this object, or nil if none exist.
|
get |
|
get |
Returns a Modular Vehicle component attached to this object, or nil if none exist.
|
get |
|
get |
|
get |
Returns a VoiceZone component attached to this object, or nil if none exist.
|
get |
Returns a WheelCollider component attached to this object, or nil if none exist.
|
getset |
|
getset |
|
get |