Sinespace Client 2026.2.1037
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SAudioReactiveTransform Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SAudioReactiveTransform:
ScriptClassComponent< T > ScriptClass< T > ScriptClassWrapper< T > ScriptClass

Properties

bool Enabled [get, set]
 
SGameObject Target [get, set]
 
bool Position [get, set]
 
SVector MinPosition [get, set]
 
SVector MaxPosition [get, set]
 
bool Rotation [get, set]
 
SVector MinRotation [get, set]
 
SVector MaxRotation [get, set]
 
bool Scale [get, set]
 
SVector MinScale [get, set]
 
SVector MaxScale [get, set]
 
- Properties inherited from ScriptClassComponent< T >
SGameObject GameObject [get]
 Return the GameObject which component added.
 
- Properties inherited from ScriptClass< T >
override bool Alive [get]
 Return if the component is alive.
 
- Properties inherited from ScriptClassWrapper< T >
_wrap [get]
 
- Properties inherited from ScriptClass
virtual bool Alive [get]
 
DynValue CachedData [get, set]
 

Additional Inherited Members

- Public Member Functions inherited from ScriptClassWrapper< T >
override void Initialise (SScript runtime, object wrapper)
 
- Public Member Functions inherited from ScriptClass
void ReportError (string error, bool fatal, UnityEngine.Object target=null)
 
void Initialise (SScript runtime, object wrapper)
 
- Protected Member Functions inherited from ScriptClass
void Initialise (SScript runtime)
 

Property Documentation

◆ Enabled

bool SineSpace.Scripting.Components.SAudioReactiveTransform.Enabled
getset

◆ MaxPosition

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MaxPosition
getset

◆ MaxRotation

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MaxRotation
getset

◆ MaxScale

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MaxScale
getset

◆ MinPosition

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MinPosition
getset

◆ MinRotation

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MinRotation
getset

◆ MinScale

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MinScale
getset

◆ Position

bool SineSpace.Scripting.Components.SAudioReactiveTransform.Position
getset

◆ Rotation

bool SineSpace.Scripting.Components.SAudioReactiveTransform.Rotation
getset

◆ Scale

bool SineSpace.Scripting.Components.SAudioReactiveTransform.Scale
getset

◆ Target

SGameObject SineSpace.Scripting.Components.SAudioReactiveTransform.Target
getset