Sinespace Client 2026.2.1037
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SAXModel Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SAXModel:
ScriptClassComponent< T > ScriptClass< T > ScriptClassWrapper< T > ScriptClass

Public Member Functions

void BuildModel ()
 
SAXParameter GetParameter (string name)
 
- Public Member Functions inherited from ScriptClassWrapper< T >
override void Initialise (SScript runtime, object wrapper)
 
- Public Member Functions inherited from ScriptClass
void ReportError (string error, bool fatal, UnityEngine.Object target=null)
 
void Initialise (SScript runtime, object wrapper)
 

Properties

bool Enabled [get, set]
 
SAXParameter[] Parameters [get]
 
- Properties inherited from ScriptClassComponent< T >
SGameObject GameObject [get]
 Return the GameObject which component added.
 
- Properties inherited from ScriptClass< T >
override bool Alive [get]
 Return if the component is alive.
 
- Properties inherited from ScriptClassWrapper< T >
_wrap [get]
 
- Properties inherited from ScriptClass
virtual bool Alive [get]
 
DynValue CachedData [get, set]
 

Additional Inherited Members

- Protected Member Functions inherited from ScriptClass
void Initialise (SScript runtime)
 

Member Function Documentation

◆ BuildModel()

void SineSpace.Scripting.Components.SAXModel.BuildModel ( )

◆ GetParameter()

SAXParameter SineSpace.Scripting.Components.SAXModel.GetParameter ( string name)

Property Documentation

◆ Enabled

bool SineSpace.Scripting.Components.SAXModel.Enabled
getset

◆ Parameters

SAXParameter [] SineSpace.Scripting.Components.SAXModel.Parameters
get