Sinespace Client 2025.3.19431
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SRectTransform Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SRectTransform:
ScriptClassComponent< T > ScriptClass< T > ScriptClassWrapper< T > ScriptClass

Public Member Functions

void SetParent (SGameObject parent, bool worldPositionStays)
 
void SetInsetAndSizeFromParentEdge (int edge, float inset, float size)
 
void SetSizeWithCurrentAnchors (bool vertical, float size)
 
- Public Member Functions inherited from ScriptClassWrapper< T >
override void Initialise (SScript runtime, object wrapper)
 
- Public Member Functions inherited from ScriptClass
void ReportError (string error, bool fatal, UnityEngine.Object target=null)
 
void Initialise (SScript runtime, object wrapper)
 

Properties

SRect Rect [get]
 
SVector anchorMin [get, set]
 
SVector anchorMax [get, set]
 
SVector anchoredPosition3D [get, set]
 
SVector anchoredPosition [get, set]
 
SVector sizeDelta [get, set]
 
SVector pivot [get, set]
 
SVector offsetMin [get, set]
 
SVector offsetMax [get, set]
 
- Properties inherited from ScriptClassComponent< T >
SGameObject GameObject [get]
 Return the GameObject which component added.
 
- Properties inherited from ScriptClass< T >
override bool Alive [get]
 Return if the component is alive.
 
- Properties inherited from ScriptClassWrapper< T >
_wrap [get]
 
- Properties inherited from ScriptClass
virtual bool Alive [get]
 
DynValue CachedData [get, set]
 

Additional Inherited Members

- Protected Member Functions inherited from ScriptClass
void Initialise (SScript runtime)
 

Member Function Documentation

◆ SetInsetAndSizeFromParentEdge()

void SineSpace.Scripting.Components.SRectTransform.SetInsetAndSizeFromParentEdge ( int edge,
float inset,
float size )

◆ SetParent()

void SineSpace.Scripting.Components.SRectTransform.SetParent ( SGameObject parent,
bool worldPositionStays )

◆ SetSizeWithCurrentAnchors()

void SineSpace.Scripting.Components.SRectTransform.SetSizeWithCurrentAnchors ( bool vertical,
float size )

Property Documentation

◆ anchoredPosition

SVector SineSpace.Scripting.Components.SRectTransform.anchoredPosition
getset

◆ anchoredPosition3D

SVector SineSpace.Scripting.Components.SRectTransform.anchoredPosition3D
getset

◆ anchorMax

SVector SineSpace.Scripting.Components.SRectTransform.anchorMax
getset

◆ anchorMin

SVector SineSpace.Scripting.Components.SRectTransform.anchorMin
getset

◆ offsetMax

SVector SineSpace.Scripting.Components.SRectTransform.offsetMax
getset

◆ offsetMin

SVector SineSpace.Scripting.Components.SRectTransform.offsetMin
getset

◆ pivot

SVector SineSpace.Scripting.Components.SRectTransform.pivot
getset

◆ Rect

SRect SineSpace.Scripting.Components.SRectTransform.Rect
get

◆ sizeDelta

SVector SineSpace.Scripting.Components.SRectTransform.sizeDelta
getset