Sinespace Client 2025.3.19431
Client-side scripting for Sinespace
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Public Member Functions | |
void | StoreCustomData (string key, string value) |
Set custom key to furniture. | |
string | GetCustomData (string key) |
Get custom data from furniture. | |
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override void | Initialise (SScript runtime, object wrapper) |
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void | ReportError (string error, bool fatal, UnityEngine.Object target=null) |
void | Initialise (SScript runtime, object wrapper) |
Properties | |
int | InventoryItemID [get] |
Return the inventory ID of furniture. | |
SRoomFloor | Floor [get] |
Return an SRooomFloor component of the floor this furniture is placed on. | |
SCollider | MainCollider [get] |
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SGameObject | GameObject [get] |
Return the GameObject which component added. | |
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override bool | Alive [get] |
Return if the component is alive. | |
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T | _wrap [get] |
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virtual bool | Alive [get] |
DynValue | CachedData [get, set] |
Additional Inherited Members | |
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void | Initialise (SScript runtime) |
string SineSpace.Scripting.Components.SFurniture.GetCustomData | ( | string | key | ) |
Get custom data from furniture.
void SineSpace.Scripting.Components.SFurniture.StoreCustomData | ( | string | key, |
string | value ) |
Set custom key to furniture.
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get |
Return an SRooomFloor component of the floor this furniture is placed on.
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get |
Return the inventory ID of furniture.
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get |