Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SCollider Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SCollider:
ScriptClassComponent< Collider >

Properties

bool Enabled [get, set]
 Enable or disable the collider. More...
 
bool IsTrigger [get, set]
 Set Collider as a trigger More...
 
- Properties inherited from ScriptClassComponent< Collider >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 

Property Documentation

◆ Enabled

bool SineSpace.Scripting.Components.SCollider.Enabled
getset

Enable or disable the collider.

Scene = Space.Scene
&ndash;Create a cube named as “Cube” to your scene
&ndash;Get the scene where you are.
Cube = Scene.Find(“Cube”)
&ndash;Get the cube game object you have set there
Clickable=Cube.AddClickable();
&ndash;Add and get the clickable value.
Collider.Enabled = false;
&ndash;Set collider disabled.

◆ IsTrigger

bool SineSpace.Scripting.Components.SCollider.IsTrigger
getset

Set Collider as a trigger

Scene = Space.Scene
&ndash;Create a cube named as “Cube” to your scene
&ndash;Get the scene where you are.
Cube = Scene.Find(“Cube”)
&ndash;Get the cube game object you have set there
Clickable=Cube.AddClickable();
&ndash;Add and get the clickable value.
Collider.IsTrigger = true
&ndash;Set collider as a trigger.