Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SAudioReactiveLight Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SAudioReactiveLight:
ScriptClassComponent< AudioReactiveLightBaseInternal >

Properties

bool Enabled [get, set]
 
SLight Target [get, set]
 
bool Range [get, set]
 
float MinRange [get, set]
 
float MaxRange [get, set]
 
bool AnimateColor [get, set]
 
SColor MinColor [get, set]
 
SColor MaxColor [get, set]
 
bool Intensity [get, set]
 
float MinIntensity [get, set]
 
float MaxIntensity [get, set]
 
- Properties inherited from ScriptClassComponent< AudioReactiveLightBaseInternal >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 

Property Documentation

◆ AnimateColor

bool SineSpace.Scripting.Components.SAudioReactiveLight.AnimateColor
getset

◆ Enabled

bool SineSpace.Scripting.Components.SAudioReactiveLight.Enabled
getset

◆ Intensity

bool SineSpace.Scripting.Components.SAudioReactiveLight.Intensity
getset

◆ MaxColor

SColor SineSpace.Scripting.Components.SAudioReactiveLight.MaxColor
getset

◆ MaxIntensity

float SineSpace.Scripting.Components.SAudioReactiveLight.MaxIntensity
getset

◆ MaxRange

float SineSpace.Scripting.Components.SAudioReactiveLight.MaxRange
getset

◆ MinColor

SColor SineSpace.Scripting.Components.SAudioReactiveLight.MinColor
getset

◆ MinIntensity

float SineSpace.Scripting.Components.SAudioReactiveLight.MinIntensity
getset

◆ MinRange

float SineSpace.Scripting.Components.SAudioReactiveLight.MinRange
getset

◆ Range

bool SineSpace.Scripting.Components.SAudioReactiveLight.Range
getset

◆ Target

SLight SineSpace.Scripting.Components.SAudioReactiveLight.Target
getset