Sinespace Client 2025.3.19431
Client-side scripting for Sinespace
SineSpace.Scripting.Scene.SPostFX Class Reference

Public Member Functions

 SPostFX (SScript sScript)
 
SCommandBuffer CreateCommandBuffer ()
 
void AddCommandBufferToCamera (SCommandBuffer commandbuffer, int cameraEvent=19)
 
void RemoveCommandBufferFromCamera (SCommandBuffer commandbuffer, int cameraEvent=19)
 
void SetPostProfile (SResource customProfile)
 
void ClearPostProfile ()
 
void SetCrepsecularRays (bool on, float thresR, float thresG, float thresB, float colorR, float colorG, float colorB, float falloff, float blurSize, int blurIterations, float intensity)
 
void SetAmbientOcclusion (bool on, float intensity, bool aoOnly)
 
void SetMotionBlur (bool on, float shutterAngle)
 
void SetBloom (bool on, float threshold, float intensity)
 
void SetAnamorphicFlares (bool on, float r, float g, float b, float intensity, float threshold, float spread, bool vertical)
 
void SetVignette (bool on, float r, float g, float b, float intensity)
 
void SetLensDirt (bool on, float threshold, SResource texture, float intensity)
 
void SetChromaticAberrationPost (bool on, float strength, float cornerBlur)
 
void SetFocus (SGameObject target)
 
void SupressFocus ()
 
void RestoreFocus ()
 
void SetLookUpTable (SResource lut)
 

Constructor & Destructor Documentation

◆ SPostFX()

SineSpace.Scripting.Scene.SPostFX.SPostFX ( SScript sScript)

Member Function Documentation

◆ AddCommandBufferToCamera()

void SineSpace.Scripting.Scene.SPostFX.AddCommandBufferToCamera ( SCommandBuffer commandbuffer,
int cameraEvent = 19 )

◆ ClearPostProfile()

void SineSpace.Scripting.Scene.SPostFX.ClearPostProfile ( )

◆ CreateCommandBuffer()

SCommandBuffer SineSpace.Scripting.Scene.SPostFX.CreateCommandBuffer ( )

◆ RemoveCommandBufferFromCamera()

void SineSpace.Scripting.Scene.SPostFX.RemoveCommandBufferFromCamera ( SCommandBuffer commandbuffer,
int cameraEvent = 19 )

◆ RestoreFocus()

void SineSpace.Scripting.Scene.SPostFX.RestoreFocus ( )

◆ SetAmbientOcclusion()

void SineSpace.Scripting.Scene.SPostFX.SetAmbientOcclusion ( bool on,
float intensity,
bool aoOnly )

◆ SetAnamorphicFlares()

void SineSpace.Scripting.Scene.SPostFX.SetAnamorphicFlares ( bool on,
float r,
float g,
float b,
float intensity,
float threshold,
float spread,
bool vertical )

◆ SetBloom()

void SineSpace.Scripting.Scene.SPostFX.SetBloom ( bool on,
float threshold,
float intensity )

◆ SetChromaticAberrationPost()

void SineSpace.Scripting.Scene.SPostFX.SetChromaticAberrationPost ( bool on,
float strength,
float cornerBlur )

◆ SetCrepsecularRays()

void SineSpace.Scripting.Scene.SPostFX.SetCrepsecularRays ( bool on,
float thresR,
float thresG,
float thresB,
float colorR,
float colorG,
float colorB,
float falloff,
float blurSize,
int blurIterations,
float intensity )

◆ SetFocus()

void SineSpace.Scripting.Scene.SPostFX.SetFocus ( SGameObject target)

◆ SetLensDirt()

void SineSpace.Scripting.Scene.SPostFX.SetLensDirt ( bool on,
float threshold,
SResource texture,
float intensity )

◆ SetLookUpTable()

void SineSpace.Scripting.Scene.SPostFX.SetLookUpTable ( SResource lut)

◆ SetMotionBlur()

void SineSpace.Scripting.Scene.SPostFX.SetMotionBlur ( bool on,
float shutterAngle )

◆ SetPostProfile()

void SineSpace.Scripting.Scene.SPostFX.SetPostProfile ( SResource customProfile)

◆ SetVignette()

void SineSpace.Scripting.Scene.SPostFX.SetVignette ( bool on,
float r,
float g,
float b,
float intensity )

◆ SupressFocus()

void SineSpace.Scripting.Scene.SPostFX.SupressFocus ( )