AddCommandBufferToCamera(SCommandBuffer commandbuffer, int cameraEvent=19) | SineSpace.Scripting.Scene.SPostFX | |
ClearPostProfile() | SineSpace.Scripting.Scene.SPostFX | |
CreateCommandBuffer() | SineSpace.Scripting.Scene.SPostFX | |
RemoveCommandBufferFromCamera(SCommandBuffer commandbuffer, int cameraEvent=19) | SineSpace.Scripting.Scene.SPostFX | |
RestoreFocus() | SineSpace.Scripting.Scene.SPostFX | |
SetAmbientOcclusion(bool on, float intensity, bool aoOnly) | SineSpace.Scripting.Scene.SPostFX | |
SetAnamorphicFlares(bool on, float r, float g, float b, float intensity, float threshold, float spread, bool vertical) | SineSpace.Scripting.Scene.SPostFX | |
SetBloom(bool on, float threshold, float intensity) | SineSpace.Scripting.Scene.SPostFX | |
SetChromaticAberrationPost(bool on, float strength, float cornerBlur) | SineSpace.Scripting.Scene.SPostFX | |
SetCrepsecularRays(bool on, float thresR, float thresG, float thresB, float colorR, float colorG, float colorB, float falloff, float blurSize, int blurIterations, float intensity) | SineSpace.Scripting.Scene.SPostFX | |
SetFocus(SGameObject target) | SineSpace.Scripting.Scene.SPostFX | |
SetLensDirt(bool on, float threshold, SResource texture, float intensity) | SineSpace.Scripting.Scene.SPostFX | |
SetLookUpTable(SResource lut) | SineSpace.Scripting.Scene.SPostFX | |
SetMotionBlur(bool on, float shutterAngle) | SineSpace.Scripting.Scene.SPostFX | |
SetPostProfile(SResource customProfile) | SineSpace.Scripting.Scene.SPostFX | |
SetVignette(bool on, float r, float g, float b, float intensity) | SineSpace.Scripting.Scene.SPostFX | |
SPostFX(SScript sScript) | SineSpace.Scripting.Scene.SPostFX | |
SupressFocus() | SineSpace.Scripting.Scene.SPostFX | |