Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SVirtualCamera Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SVirtualCamera:
ScriptClassComponent< CinemachineVirtualCamera >

Properties

bool Enabled [get, set]
 Is this virtual camera enabled? More...
 
float FieldOfView [get, set]
 Field of view of this virtual camera. More...
 
float Dutch [get, set]
 Dutch (tilt) of view of this virtual camera. In degrees. More...
 
float NearClip [get, set]
 The near clip plane of this virtual camera. More...
 
float FarClip [get, set]
 The far clip plane of this virtual camera. More...
 
float OrthographicSize [get, set]
 The orthographic size of this virtual camera. When using an orthographic camera, this defines the height, in world co-ordinates, of the camera view. More...
 
int Priority [get, set]
 The priority of this virtual camera. Higher priority cameras will be used over lower priority cameras when conflicted. More...
 
SGameObject Follow [get, set]
 The object that this virtual camera should be following. More...
 
SGameObject LookAt [get, set]
 The object that this virtual camera should be looking at. More...
 
- Properties inherited from ScriptClassComponent< CinemachineVirtualCamera >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 

Property Documentation

◆ Dutch

float SineSpace.Scripting.Components.SVirtualCamera.Dutch
getset

Dutch (tilt) of view of this virtual camera. In degrees.

◆ Enabled

bool SineSpace.Scripting.Components.SVirtualCamera.Enabled
getset

Is this virtual camera enabled?

◆ FarClip

float SineSpace.Scripting.Components.SVirtualCamera.FarClip
getset

The far clip plane of this virtual camera.

◆ FieldOfView

float SineSpace.Scripting.Components.SVirtualCamera.FieldOfView
getset

Field of view of this virtual camera.

◆ Follow

SGameObject SineSpace.Scripting.Components.SVirtualCamera.Follow
getset

The object that this virtual camera should be following.

◆ LookAt

SGameObject SineSpace.Scripting.Components.SVirtualCamera.LookAt
getset

The object that this virtual camera should be looking at.

◆ NearClip

float SineSpace.Scripting.Components.SVirtualCamera.NearClip
getset

The near clip plane of this virtual camera.

◆ OrthographicSize

float SineSpace.Scripting.Components.SVirtualCamera.OrthographicSize
getset

The orthographic size of this virtual camera. When using an orthographic camera, this defines the height, in world co-ordinates, of the camera view.

◆ Priority

int SineSpace.Scripting.Components.SVirtualCamera.Priority
getset

The priority of this virtual camera. Higher priority cameras will be used over lower priority cameras when conflicted.