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bool | Enabled [get, set] |
| Is this virtual camera enabled? More...
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float | FieldOfView [get, set] |
| Field of view of this virtual camera. More...
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float | Dutch [get, set] |
| Dutch (tilt) of view of this virtual camera. In degrees. More...
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float | NearClip [get, set] |
| The near clip plane of this virtual camera. More...
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float | FarClip [get, set] |
| The far clip plane of this virtual camera. More...
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float | OrthographicSize [get, set] |
| The orthographic size of this virtual camera. When using an orthographic camera, this defines the height, in world co-ordinates, of the camera view. More...
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int | Priority [get, set] |
| The priority of this virtual camera. Higher priority cameras will be used over lower priority cameras when conflicted. More...
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SGameObject | Follow [get, set] |
| The object that this virtual camera should be following. More...
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SGameObject | LookAt [get, set] |
| The object that this virtual camera should be looking at. More...
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SGameObject | GameObject [get] |
| Return the GameObject which component added. More...
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