Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SStateMachine Member List

This is the complete list of members for SineSpace.Scripting.Components.SStateMachine, including all inherited members.

BindToUI()SineSpace.Scripting.Components.SStateMachine
BindToUI(SGameObject go)SineSpace.Scripting.Components.SStateMachine
ComponentNameSineSpace.Scripting.Components.SStateMachine
CurrentStateSineSpace.Scripting.Components.SStateMachine
CurrentStateNameSineSpace.Scripting.Components.SStateMachine
EnabledSineSpace.Scripting.Components.SStateMachine
GameObjectScriptClassComponent< SimpleStateMachineBaseInternal >
NextState()SineSpace.Scripting.Components.SStateMachine
PrevState()SineSpace.Scripting.Components.SStateMachine
ReadySineSpace.Scripting.Components.SStateMachine
SetState(int state)SineSpace.Scripting.Components.SStateMachine
SetState(string state)SineSpace.Scripting.Components.SStateMachine
StateCountSineSpace.Scripting.Components.SStateMachine
StateNamesSineSpace.Scripting.Components.SStateMachine