Sinespace Client
2023.2.17543
Client-side scripting for Sinespace
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Public Member Functions | |
void | SitPlayer () |
Make a player sit. More... | |
void | UnseatPlayer () |
Make a player unseat. More... | |
void | OnStandUp (Closure e) |
void | OnSit (Closure e) |
void | OnPlayerStandUp (Closure e) |
void | OnPlayerSit (Closure e) |
Properties | |
bool | Enabled [get, set] |
Whether the seat component is enabled or not More... | |
bool | InUse [get] |
Return that whether the seat is in use. More... | |
long | PlayerSeated [get] |
Return the ID of the seating player. More... | |
bool | UseSlotID [get, set] |
Return true if uses SlotID More... | |
string | SlotID [get, set] |
Return the slotID of the seat More... | |
SCollider | ClickableCollider [get, set] |
Return the clickable collider More... | |
SResource | Animation [get, set] |
Return the animation. More... | |
SResource | AnimationMale [get, set] |
Return the male animation More... | |
SResource | AnimationFemale [get, set] |
Return the female animation More... | |
Properties inherited from ScriptClassComponent< SeatImprovedBaseInternal > | |
SGameObject | GameObject [get] |
Return the GameObject which component added. More... | |
void SineSpace.Scripting.Components.SSeat.OnPlayerSit | ( | Closure | e | ) |
void SineSpace.Scripting.Components.SSeat.OnPlayerStandUp | ( | Closure | e | ) |
void SineSpace.Scripting.Components.SSeat.OnSit | ( | Closure | e | ) |
void SineSpace.Scripting.Components.SSeat.OnStandUp | ( | Closure | e | ) |
void SineSpace.Scripting.Components.SSeat.SitPlayer | ( | ) |
Make a player sit.
void SineSpace.Scripting.Components.SSeat.UnseatPlayer | ( | ) |
Make a player unseat.
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getset |
Return the animation.
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getset |
Return the female animation
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getset |
Return the male animation
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getset |
Return the clickable collider
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getset |
Whether the seat component is enabled or not
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get |
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get |
Return the ID of the seating player.
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getset |