Sinespace Client
2023.2.17543
Client-side scripting for Sinespace
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Properties | |
bool | Enabled [get, set] |
Enable or disable post effect volume. More... | |
bool | IsGlobal [get, set] |
Should this volume be applied to the whole scene? More... | |
float? | BlendDistance [get, set] |
The outer distance to start blending from. A value of 0 means no blending and the volume overrides will be applied immediately upon entry. More... | |
float?? | Weight [get, set] |
The total weight of this volume in the scene. 0 means it won't do anything, 1 means full effect. More... | |
float | Priority [get, set] |
The volume priority in the stack. Higher number means higher priority. Negative values are supported. More... | |
Properties inherited from ScriptClassComponent< PostProcessVolume > | |
SGameObject | GameObject [get] |
Return the GameObject which component added. More... | |
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getset |
The outer distance to start blending from. A value of 0 means no blending and the volume overrides will be applied immediately upon entry.
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getset |
Enable or disable post effect volume.
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getset |
Should this volume be applied to the whole scene?
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getset |
The volume priority in the stack. Higher number means higher priority. Negative values are supported.
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getset |
The total weight of this volume in the scene. 0 means it won't do anything, 1 means full effect.