Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SPlayableDirector Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SPlayableDirector:
ScriptClassComponent< PlayableDirector >

Public Member Functions

void Play ()
 
void Stop ()
 
void Pause ()
 
void Resume ()
 

Properties

int State [get]
 
double Time [get, set]
 
double InitialTime [get, set]
 
double Duration [get]
 
- Properties inherited from ScriptClassComponent< PlayableDirector >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 

Member Function Documentation

◆ Pause()

void SineSpace.Scripting.Components.SPlayableDirector.Pause ( )

◆ Play()

void SineSpace.Scripting.Components.SPlayableDirector.Play ( )

◆ Resume()

void SineSpace.Scripting.Components.SPlayableDirector.Resume ( )

◆ Stop()

void SineSpace.Scripting.Components.SPlayableDirector.Stop ( )

Property Documentation

◆ Duration

double SineSpace.Scripting.Components.SPlayableDirector.Duration
get

◆ InitialTime

double SineSpace.Scripting.Components.SPlayableDirector.InitialTime
getset

◆ State

int SineSpace.Scripting.Components.SPlayableDirector.State
get

◆ Time

double SineSpace.Scripting.Components.SPlayableDirector.Time
getset