Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SCloth Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SCloth:
ScriptClassComponent< Cloth >

Properties

float BendingStiffness [get, set]
 
float CollisionMassScale [get, set]
 
bool EnableContinuousCollision [get, set]
 
bool Enabled [get, set]
 
SVector ExternalAcceleration [get, set]
 
float Friction [get, set]
 
SVector RandomAcceleration [get, set]
 
float StretchingStiffness [get, set]
 
bool UseGravity [get, set]
 
- Properties inherited from ScriptClassComponent< Cloth >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 

Property Documentation

◆ BendingStiffness

float SineSpace.Scripting.Components.SCloth.BendingStiffness
getset

◆ CollisionMassScale

float SineSpace.Scripting.Components.SCloth.CollisionMassScale
getset

◆ EnableContinuousCollision

bool SineSpace.Scripting.Components.SCloth.EnableContinuousCollision
getset

◆ Enabled

bool SineSpace.Scripting.Components.SCloth.Enabled
getset

◆ ExternalAcceleration

SVector SineSpace.Scripting.Components.SCloth.ExternalAcceleration
getset

◆ Friction

float SineSpace.Scripting.Components.SCloth.Friction
getset

◆ RandomAcceleration

SVector SineSpace.Scripting.Components.SCloth.RandomAcceleration
getset

◆ StretchingStiffness

float SineSpace.Scripting.Components.SCloth.StretchingStiffness
getset

◆ UseGravity

bool SineSpace.Scripting.Components.SCloth.UseGravity
getset