Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SCapsuleCollider Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SCapsuleCollider:
ScriptClassComponent< CapsuleCollider >

Properties

SVector Center [get, set]
 
int Direction [get, set]
 
float Height [get, set]
 
float Radius [get, set]
 
bool Enabled [get, set]
 
bool IsTrigger [get, set]
 
- Properties inherited from ScriptClassComponent< CapsuleCollider >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 

Property Documentation

◆ Center

SVector SineSpace.Scripting.Components.SCapsuleCollider.Center
getset

◆ Direction

int SineSpace.Scripting.Components.SCapsuleCollider.Direction
getset

◆ Enabled

bool SineSpace.Scripting.Components.SCapsuleCollider.Enabled
getset

◆ Height

float SineSpace.Scripting.Components.SCapsuleCollider.Height
getset

◆ IsTrigger

bool SineSpace.Scripting.Components.SCapsuleCollider.IsTrigger
getset

◆ Radius

float SineSpace.Scripting.Components.SCapsuleCollider.Radius
getset