Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SAudioReactiveTransform Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SAudioReactiveTransform:
ScriptClassComponent< AudioReactiveTransformBaseInternal >

Properties

bool Enabled [get, set]
 
SGameObject Target [get, set]
 
bool Position [get, set]
 
SVector MinPosition [get, set]
 
SVector MaxPosition [get, set]
 
bool Rotation [get, set]
 
SVector MinRotation [get, set]
 
SVector MaxRotation [get, set]
 
bool Scale [get, set]
 
SVector MinScale [get, set]
 
SVector MaxScale [get, set]
 
- Properties inherited from ScriptClassComponent< AudioReactiveTransformBaseInternal >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 

Property Documentation

◆ Enabled

bool SineSpace.Scripting.Components.SAudioReactiveTransform.Enabled
getset

◆ MaxPosition

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MaxPosition
getset

◆ MaxRotation

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MaxRotation
getset

◆ MaxScale

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MaxScale
getset

◆ MinPosition

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MinPosition
getset

◆ MinRotation

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MinRotation
getset

◆ MinScale

SVector SineSpace.Scripting.Components.SAudioReactiveTransform.MinScale
getset

◆ Position

bool SineSpace.Scripting.Components.SAudioReactiveTransform.Position
getset

◆ Rotation

bool SineSpace.Scripting.Components.SAudioReactiveTransform.Rotation
getset

◆ Scale

bool SineSpace.Scripting.Components.SAudioReactiveTransform.Scale
getset

◆ Target

SGameObject SineSpace.Scripting.Components.SAudioReactiveTransform.Target
getset