Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SAudioReactiveParticleSystem Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SAudioReactiveParticleSystem:
ScriptClassComponent< AudioReactiveParticleSystemBaseInternal >

Properties

bool Enabled [get, set]
 
SGameObject Target [get, set]
 
bool Position [get, set]
 
SVector MinPosition [get, set]
 
SVector MaxPosition [get, set]
 
bool Rotation [get, set]
 
SVector MinRotation [get, set]
 
SVector MaxRotation [get, set]
 
bool Scale [get, set]
 
SVector MinScale [get, set]
 
SVector MaxScale [get, set]
 
- Properties inherited from ScriptClassComponent< AudioReactiveParticleSystemBaseInternal >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 

Property Documentation

◆ Enabled

bool SineSpace.Scripting.Components.SAudioReactiveParticleSystem.Enabled
getset

◆ MaxPosition

SVector SineSpace.Scripting.Components.SAudioReactiveParticleSystem.MaxPosition
getset

◆ MaxRotation

SVector SineSpace.Scripting.Components.SAudioReactiveParticleSystem.MaxRotation
getset

◆ MaxScale

SVector SineSpace.Scripting.Components.SAudioReactiveParticleSystem.MaxScale
getset

◆ MinPosition

SVector SineSpace.Scripting.Components.SAudioReactiveParticleSystem.MinPosition
getset

◆ MinRotation

SVector SineSpace.Scripting.Components.SAudioReactiveParticleSystem.MinRotation
getset

◆ MinScale

SVector SineSpace.Scripting.Components.SAudioReactiveParticleSystem.MinScale
getset

◆ Position

bool SineSpace.Scripting.Components.SAudioReactiveParticleSystem.Position
getset

◆ Rotation

bool SineSpace.Scripting.Components.SAudioReactiveParticleSystem.Rotation
getset

◆ Scale

bool SineSpace.Scripting.Components.SAudioReactiveParticleSystem.Scale
getset

◆ Target

SGameObject SineSpace.Scripting.Components.SAudioReactiveParticleSystem.Target
getset