Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SAudioReactiveMaterial Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SAudioReactiveMaterial:
ScriptClassComponent< AudioReactiveMaterialBaseInternal >

Properties

bool Enabled [get, set]
 
SMaterial Target [get, set]
 
SMaterial OriginalMaterial [get, set]
 
SMaterial TargetMaterial [get, set]
 
- Properties inherited from ScriptClassComponent< AudioReactiveMaterialBaseInternal >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 

Property Documentation

◆ Enabled

bool SineSpace.Scripting.Components.SAudioReactiveMaterial.Enabled
getset

◆ OriginalMaterial

SMaterial SineSpace.Scripting.Components.SAudioReactiveMaterial.OriginalMaterial
getset

◆ Target

SMaterial SineSpace.Scripting.Components.SAudioReactiveMaterial.Target
getset

◆ TargetMaterial

SMaterial SineSpace.Scripting.Components.SAudioReactiveMaterial.TargetMaterial
getset