Sinespace Client
2023.2.17543
Client-side scripting for Sinespace
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Public Member Functions | |
void | Rebind () |
void | Stop () |
void | SetTime (double time) |
double | GetTime () |
double | GetNormalizedTime (int layer=0) |
double | GetLength (int layer=0) |
bool | GetLoop (int layer=0) |
float | GetFloat (string name) |
float | GetFloat (int id) |
void | SetFloat (string name, float value, float dampTime, float deltaTime) |
void | SetFloat (int id, float value) |
void | SetFloat (int id, float value, float dampTime, float deltaTime) |
bool | GetBool (string name) |
bool | GetBool (int id) |
void | SetBool (int id, bool value) |
int | GetInteger (string name) |
int | GetInteger (int id) |
void | SetInteger (int id, int value) |
void | SetTrigger (int id) |
void | ResetTrigger (string name) |
void | ResetTrigger (int id) |
bool | IsParameterControlledByCurve (string name) |
bool | IsParameterControlledByCurve (int id) |
string | GetLayerName (int layerIndex) |
int | GetLayerIndex (string layerName) |
float | GetLayerWeight (int layerIndex) |
void | SetLayerWeight (int layerIndex, float weight) |
bool | IsInTransition (int layerIndex) |
void | CrossFadeInFixedTime (string stateName, float transitionDuration, int layer) |
void | CrossFadeInFixedTime (string stateName, float transitionDuration) |
void | CrossFadeInFixedTime (string stateName, float transitionDuration, int layer, float fixedTime) |
void | CrossFade (string stateName, float transitionDuration, int layer) |
void | CrossFade (string stateName, float transitionDuration) |
void | CrossFade (string stateName, float transitionDuration, int layer, float normalizedTime) |
void | PlayInFixedTime (string stateName, int layer) |
void | PlayInFixedTime (string stateName) |
void | PlayInFixedTime (string stateName, int layer, float fixedTime) |
void | Play (string stateName, int layer) |
void | Play (string stateName) |
void | Play (string stateName, int layer, float normalizedTime) |
void | StartPlayback () |
void | StopPlayback () |
void | StartRecording () |
void | StopRecording () |
void | Update (float deltaTime) |
void | SetTrigger (string trigger) |
void | SetFloat (string name, float value) |
void | SetInteger (string name, int value) |
void | SetBool (string name, bool value) |
int | StringToHash (string name) |
SAnimatorStateInfo | GetCurrentAnimatorStateInfo (int Layerindex) |
Properties | |
SResource | Controller [get, set] |
SResource | Avatar [get, set] |
bool | ApplyRootMotion [get, set] |
float | PlaybackTime [get, set] |
bool | Enabled [get, set] |
string[] | Parameters [get] |
Properties inherited from ScriptClassComponent< Animator > | |
SGameObject | GameObject [get] |
Return the GameObject which component added. More... | |
void SineSpace.Scripting.Components.SAnimator.CrossFade | ( | string | stateName, |
float | transitionDuration | ||
) |
void SineSpace.Scripting.Components.SAnimator.CrossFade | ( | string | stateName, |
float | transitionDuration, | ||
int | layer | ||
) |
void SineSpace.Scripting.Components.SAnimator.CrossFade | ( | string | stateName, |
float | transitionDuration, | ||
int | layer, | ||
float | normalizedTime | ||
) |
void SineSpace.Scripting.Components.SAnimator.CrossFadeInFixedTime | ( | string | stateName, |
float | transitionDuration | ||
) |
void SineSpace.Scripting.Components.SAnimator.CrossFadeInFixedTime | ( | string | stateName, |
float | transitionDuration, | ||
int | layer | ||
) |
void SineSpace.Scripting.Components.SAnimator.CrossFadeInFixedTime | ( | string | stateName, |
float | transitionDuration, | ||
int | layer, | ||
float | fixedTime | ||
) |
bool SineSpace.Scripting.Components.SAnimator.GetBool | ( | int | id | ) |
bool SineSpace.Scripting.Components.SAnimator.GetBool | ( | string | name | ) |
SAnimatorStateInfo SineSpace.Scripting.Components.SAnimator.GetCurrentAnimatorStateInfo | ( | int | Layerindex | ) |
float SineSpace.Scripting.Components.SAnimator.GetFloat | ( | int | id | ) |
float SineSpace.Scripting.Components.SAnimator.GetFloat | ( | string | name | ) |
int SineSpace.Scripting.Components.SAnimator.GetInteger | ( | int | id | ) |
int SineSpace.Scripting.Components.SAnimator.GetInteger | ( | string | name | ) |
int SineSpace.Scripting.Components.SAnimator.GetLayerIndex | ( | string | layerName | ) |
string SineSpace.Scripting.Components.SAnimator.GetLayerName | ( | int | layerIndex | ) |
float SineSpace.Scripting.Components.SAnimator.GetLayerWeight | ( | int | layerIndex | ) |
double SineSpace.Scripting.Components.SAnimator.GetLength | ( | int | layer = 0 | ) |
bool SineSpace.Scripting.Components.SAnimator.GetLoop | ( | int | layer = 0 | ) |
double SineSpace.Scripting.Components.SAnimator.GetNormalizedTime | ( | int | layer = 0 | ) |
double SineSpace.Scripting.Components.SAnimator.GetTime | ( | ) |
bool SineSpace.Scripting.Components.SAnimator.IsInTransition | ( | int | layerIndex | ) |
bool SineSpace.Scripting.Components.SAnimator.IsParameterControlledByCurve | ( | int | id | ) |
bool SineSpace.Scripting.Components.SAnimator.IsParameterControlledByCurve | ( | string | name | ) |
void SineSpace.Scripting.Components.SAnimator.Play | ( | string | stateName | ) |
void SineSpace.Scripting.Components.SAnimator.Play | ( | string | stateName, |
int | layer | ||
) |
void SineSpace.Scripting.Components.SAnimator.Play | ( | string | stateName, |
int | layer, | ||
float | normalizedTime | ||
) |
void SineSpace.Scripting.Components.SAnimator.PlayInFixedTime | ( | string | stateName | ) |
void SineSpace.Scripting.Components.SAnimator.PlayInFixedTime | ( | string | stateName, |
int | layer | ||
) |
void SineSpace.Scripting.Components.SAnimator.PlayInFixedTime | ( | string | stateName, |
int | layer, | ||
float | fixedTime | ||
) |
void SineSpace.Scripting.Components.SAnimator.Rebind | ( | ) |
void SineSpace.Scripting.Components.SAnimator.ResetTrigger | ( | int | id | ) |
void SineSpace.Scripting.Components.SAnimator.ResetTrigger | ( | string | name | ) |
void SineSpace.Scripting.Components.SAnimator.SetBool | ( | int | id, |
bool | value | ||
) |
void SineSpace.Scripting.Components.SAnimator.SetBool | ( | string | name, |
bool | value | ||
) |
void SineSpace.Scripting.Components.SAnimator.SetFloat | ( | int | id, |
float | value | ||
) |
void SineSpace.Scripting.Components.SAnimator.SetFloat | ( | int | id, |
float | value, | ||
float | dampTime, | ||
float | deltaTime | ||
) |
void SineSpace.Scripting.Components.SAnimator.SetFloat | ( | string | name, |
float | value | ||
) |
void SineSpace.Scripting.Components.SAnimator.SetFloat | ( | string | name, |
float | value, | ||
float | dampTime, | ||
float | deltaTime | ||
) |
void SineSpace.Scripting.Components.SAnimator.SetInteger | ( | int | id, |
int | value | ||
) |
void SineSpace.Scripting.Components.SAnimator.SetInteger | ( | string | name, |
int | value | ||
) |
void SineSpace.Scripting.Components.SAnimator.SetLayerWeight | ( | int | layerIndex, |
float | weight | ||
) |
void SineSpace.Scripting.Components.SAnimator.SetTime | ( | double | time | ) |
void SineSpace.Scripting.Components.SAnimator.SetTrigger | ( | int | id | ) |
void SineSpace.Scripting.Components.SAnimator.SetTrigger | ( | string | trigger | ) |
void SineSpace.Scripting.Components.SAnimator.StartPlayback | ( | ) |
void SineSpace.Scripting.Components.SAnimator.StartRecording | ( | ) |
void SineSpace.Scripting.Components.SAnimator.Stop | ( | ) |
void SineSpace.Scripting.Components.SAnimator.StopPlayback | ( | ) |
void SineSpace.Scripting.Components.SAnimator.StopRecording | ( | ) |
int SineSpace.Scripting.Components.SAnimator.StringToHash | ( | string | name | ) |
void SineSpace.Scripting.Components.SAnimator.Update | ( | float | deltaTime | ) |
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