ApplyRootMotion | SineSpace.Scripting.Components.SAnimator | |
Avatar | SineSpace.Scripting.Components.SAnimator | |
Controller | SineSpace.Scripting.Components.SAnimator | |
CrossFade(string stateName, float transitionDuration, int layer) | SineSpace.Scripting.Components.SAnimator | |
CrossFade(string stateName, float transitionDuration) | SineSpace.Scripting.Components.SAnimator | |
CrossFade(string stateName, float transitionDuration, int layer, float normalizedTime) | SineSpace.Scripting.Components.SAnimator | |
CrossFadeInFixedTime(string stateName, float transitionDuration, int layer) | SineSpace.Scripting.Components.SAnimator | |
CrossFadeInFixedTime(string stateName, float transitionDuration) | SineSpace.Scripting.Components.SAnimator | |
CrossFadeInFixedTime(string stateName, float transitionDuration, int layer, float fixedTime) | SineSpace.Scripting.Components.SAnimator | |
Enabled | SineSpace.Scripting.Components.SAnimator | |
GameObject | ScriptClassComponent< Animator > | |
GetBool(string name) | SineSpace.Scripting.Components.SAnimator | |
GetBool(int id) | SineSpace.Scripting.Components.SAnimator | |
GetCurrentAnimatorStateInfo(int Layerindex) | SineSpace.Scripting.Components.SAnimator | |
GetFloat(string name) | SineSpace.Scripting.Components.SAnimator | |
GetFloat(int id) | SineSpace.Scripting.Components.SAnimator | |
GetInteger(string name) | SineSpace.Scripting.Components.SAnimator | |
GetInteger(int id) | SineSpace.Scripting.Components.SAnimator | |
GetLayerIndex(string layerName) | SineSpace.Scripting.Components.SAnimator | |
GetLayerName(int layerIndex) | SineSpace.Scripting.Components.SAnimator | |
GetLayerWeight(int layerIndex) | SineSpace.Scripting.Components.SAnimator | |
GetLength(int layer=0) | SineSpace.Scripting.Components.SAnimator | |
GetLoop(int layer=0) | SineSpace.Scripting.Components.SAnimator | |
GetNormalizedTime(int layer=0) | SineSpace.Scripting.Components.SAnimator | |
GetTime() | SineSpace.Scripting.Components.SAnimator | |
IsInTransition(int layerIndex) | SineSpace.Scripting.Components.SAnimator | |
IsParameterControlledByCurve(string name) | SineSpace.Scripting.Components.SAnimator | |
IsParameterControlledByCurve(int id) | SineSpace.Scripting.Components.SAnimator | |
Parameters | SineSpace.Scripting.Components.SAnimator | |
Play(string stateName, int layer) | SineSpace.Scripting.Components.SAnimator | |
Play(string stateName) | SineSpace.Scripting.Components.SAnimator | |
Play(string stateName, int layer, float normalizedTime) | SineSpace.Scripting.Components.SAnimator | |
PlaybackTime | SineSpace.Scripting.Components.SAnimator | |
PlayInFixedTime(string stateName, int layer) | SineSpace.Scripting.Components.SAnimator | |
PlayInFixedTime(string stateName) | SineSpace.Scripting.Components.SAnimator | |
PlayInFixedTime(string stateName, int layer, float fixedTime) | SineSpace.Scripting.Components.SAnimator | |
Rebind() | SineSpace.Scripting.Components.SAnimator | |
ResetTrigger(string name) | SineSpace.Scripting.Components.SAnimator | |
ResetTrigger(int id) | SineSpace.Scripting.Components.SAnimator | |
SetBool(int id, bool value) | SineSpace.Scripting.Components.SAnimator | |
SetBool(string name, bool value) | SineSpace.Scripting.Components.SAnimator | |
SetFloat(string name, float value, float dampTime, float deltaTime) | SineSpace.Scripting.Components.SAnimator | |
SetFloat(int id, float value) | SineSpace.Scripting.Components.SAnimator | |
SetFloat(int id, float value, float dampTime, float deltaTime) | SineSpace.Scripting.Components.SAnimator | |
SetFloat(string name, float value) | SineSpace.Scripting.Components.SAnimator | |
SetInteger(int id, int value) | SineSpace.Scripting.Components.SAnimator | |
SetInteger(string name, int value) | SineSpace.Scripting.Components.SAnimator | |
SetLayerWeight(int layerIndex, float weight) | SineSpace.Scripting.Components.SAnimator | |
SetTime(double time) | SineSpace.Scripting.Components.SAnimator | |
SetTrigger(int id) | SineSpace.Scripting.Components.SAnimator | |
SetTrigger(string trigger) | SineSpace.Scripting.Components.SAnimator | |
StartPlayback() | SineSpace.Scripting.Components.SAnimator | |
StartRecording() | SineSpace.Scripting.Components.SAnimator | |
Stop() | SineSpace.Scripting.Components.SAnimator | |
StopPlayback() | SineSpace.Scripting.Components.SAnimator | |
StopRecording() | SineSpace.Scripting.Components.SAnimator | |
StringToHash(string name) | SineSpace.Scripting.Components.SAnimator | |
Update(float deltaTime) | SineSpace.Scripting.Components.SAnimator | |