Sinespace Client 2025.3.19431
Client-side scripting for Sinespace
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Public Member Functions | |
override void | Initialise (SScript runtime, object wrapper) |
void | UpdateInfo (Action onComplete) |
void | UpdateInfo (Closure onComplete) |
Call the onComplete function upon the server saving a value. | |
string | RetrieveValue (string key) |
Returns the saved value with the key. | |
void | SetValue (string key, string value) |
Save the string value to the key. | |
void | UpdateRegionInfo (Action onComplete) |
void | UpdateRegionInfo (Closure onComplete) |
Call the onComplete function upon the server saving a value. | |
string | RetrieveRegionValue (string key) |
Returns the saved value. | |
void | SetRegionValue (string key, string value) |
Save the string value to the key. | |
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void | ReportError (string error, bool fatal, UnityEngine.Object target=null) |
void | Initialise (SScript runtime, object wrapper) |
Static Public Attributes | |
const float | TimeBetweenCalls = 15f |
Additional Inherited Members | |
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void | Initialise (SScript runtime) |
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virtual bool | Alive [get] |
DynValue | CachedData [get, set] |
override void SineSpace.Scripting.Scene.SPersistence.Initialise | ( | SScript | runtime, |
object | wrapper ) |
string SineSpace.Scripting.Scene.SPersistence.RetrieveRegionValue | ( | string | key | ) |
Returns the saved value.
key |
string SineSpace.Scripting.Scene.SPersistence.RetrieveValue | ( | string | key | ) |
Returns the saved value with the key.
key |
void SineSpace.Scripting.Scene.SPersistence.SetRegionValue | ( | string | key, |
string | value ) |
Save the string value to the key.
key | |
value |
void SineSpace.Scripting.Scene.SPersistence.SetValue | ( | string | key, |
string | value ) |
Save the string value to the key.
key | |
value |
void SineSpace.Scripting.Scene.SPersistence.UpdateInfo | ( | Action | onComplete | ) |
void SineSpace.Scripting.Scene.SPersistence.UpdateInfo | ( | Closure | onComplete | ) |
Call the onComplete function upon the server saving a value.
onComplete | The closure you want to call after complete this function |
void SineSpace.Scripting.Scene.SPersistence.UpdateRegionInfo | ( | Action | onComplete | ) |
void SineSpace.Scripting.Scene.SPersistence.UpdateRegionInfo | ( | Closure | onComplete | ) |
Call the onComplete function upon the server saving a value.
onComplete | The closure you want to call after complete this function |
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static |