Sinespace Client 2025.3.19431
Client-side scripting for Sinespace
|
Public Member Functions | |
SQuests (SScript sScript) | |
void | StartQuest (int id) |
Forces the quest present in the scene, with ID specified to start. | |
int | GetQuestStep (int questID) |
Forces the quest present in the scene, with ID specified to start. | |
void | ResetQuest (int id) |
Forces the quest present in the scene, with ID specified to reset. | |
void | SetQuestStep (int questID, int step) |
Forces the quest present in the scene, with ID specified to start. | |
void | CompleteQuest (int questID) |
Forces the quest present in the scene, with ID specified to start. | |
void | AbortQuest (int id) |
Forces the quest present in the scene, with ID specified to start. | |
void | AwardAchievement (int id) |
Forces the quest present in the scene, with ID specified to start. | |
bool | HasAchievement (int id) |
Forces the quest present in the scene, with ID specified to start. | |
SineSpace.Scripting.Player.SQuests.SQuests | ( | SScript | sScript | ) |
void SineSpace.Scripting.Player.SQuests.AbortQuest | ( | int | id | ) |
Forces the quest present in the scene, with ID specified to start.
id | ID of a quest present in the scene |
void SineSpace.Scripting.Player.SQuests.AwardAchievement | ( | int | id | ) |
Forces the quest present in the scene, with ID specified to start.
id | ID of a quest present in the scene |
void SineSpace.Scripting.Player.SQuests.CompleteQuest | ( | int | questID | ) |
Forces the quest present in the scene, with ID specified to start.
questID | ID of a quest present in the scene |
int SineSpace.Scripting.Player.SQuests.GetQuestStep | ( | int | questID | ) |
Forces the quest present in the scene, with ID specified to start.
questID | ID of a quest present in the scene |
bool SineSpace.Scripting.Player.SQuests.HasAchievement | ( | int | id | ) |
Forces the quest present in the scene, with ID specified to start.
id | ID of a quest present in the scene |
void SineSpace.Scripting.Player.SQuests.ResetQuest | ( | int | id | ) |
Forces the quest present in the scene, with ID specified to reset.
id | ID of a quest present in the scene |
void SineSpace.Scripting.Player.SQuests.SetQuestStep | ( | int | questID, |
int | step ) |
Forces the quest present in the scene, with ID specified to start.
questID | ID of a quest present in the scene |
step | The step of the quest in the scene |
void SineSpace.Scripting.Player.SQuests.StartQuest | ( | int | id | ) |
Forces the quest present in the scene, with ID specified to start.
id | ID of a quest present in the scene |