Sinespace Client 2025.3.19431
Client-side scripting for Sinespace
|
Public Member Functions | |
override void | Initialise (SScript runtime, object wrapper) |
bool | IsMemberOf (int groupID) |
Whether is a member of this group. | |
SGroupInfo | GetGroupInfo (int groupID) |
Get the group info by groupID. | |
void | JoinGroup (int groupID, bool force=false) |
Join the group. | |
void | LeaveGroup (int groupID, bool force=false) |
Leave the group. | |
![]() | |
void | ReportError (string error, bool fatal, UnityEngine.Object target=null) |
void | Initialise (SScript runtime, object wrapper) |
Properties | |
SGroupInfo[] | Membership [get] |
Return an array of members from the group. | |
![]() | |
virtual bool | Alive [get] |
DynValue | CachedData [get, set] |
Additional Inherited Members | |
![]() | |
void | Initialise (SScript runtime) |
SGroupInfo SineSpace.Scripting.Player.SGroup.GetGroupInfo | ( | int | groupID | ) |
Get the group info by groupID.
groupID | The ID of the group |
override void SineSpace.Scripting.Player.SGroup.Initialise | ( | SScript | runtime, |
object | wrapper ) |
bool SineSpace.Scripting.Player.SGroup.IsMemberOf | ( | int | groupID | ) |
Whether is a member of this group.
groupID | The ID of the group |
void SineSpace.Scripting.Player.SGroup.JoinGroup | ( | int | groupID, |
bool | force = false ) |
Join the group.
groupID | The ID of the group |
force | Whether force the group or not |
void SineSpace.Scripting.Player.SGroup.LeaveGroup | ( | int | groupID, |
bool | force = false ) |
Leave the group.
groupID | The ID of the group |
force | Whether force the group or not |
|
get |
Return an array of members from the group.