Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Player.SGameTester Class Reference

Public Member Functions

 SGameTester (SScript script)
 
void GameTesterMessage (string msg)
 
void GameTesterMessage (int id)
 
void HitDataPoint (string datapoint)
 
void LuaTest_ReadConfig ()
 
void LuaTest_Initialize ()
 
void LuaTest_Authorize (string pin)
 
void LuaTest_ClearPlayerPrefs ()
 

Properties

string? PIN [get]
 
Table Datapoints [get, set]
 
Table UnlockConditions [get]
 
int? StayInClientMinutes [get]
 
string LatestHit [get]
 
bool IsLuaTest [get, set]
 
string LuaTest_DeveloperToken [get, set]
 
bool LuaTest_IsDatapointLoaded [get]
 
bool LuaTest_IsInitialized [get]
 
bool LuaTest_IsAuthenticated [get]
 

Constructor & Destructor Documentation

◆ SGameTester()

SineSpace.Scripting.Player.SGameTester.SGameTester ( SScript  script)

Member Function Documentation

◆ GameTesterMessage() [1/2]

void SineSpace.Scripting.Player.SGameTester.GameTesterMessage ( int  id)

◆ GameTesterMessage() [2/2]

void SineSpace.Scripting.Player.SGameTester.GameTesterMessage ( string  msg)

◆ HitDataPoint()

void SineSpace.Scripting.Player.SGameTester.HitDataPoint ( string  datapoint)

◆ LuaTest_Authorize()

void SineSpace.Scripting.Player.SGameTester.LuaTest_Authorize ( string  pin)

◆ LuaTest_ClearPlayerPrefs()

void SineSpace.Scripting.Player.SGameTester.LuaTest_ClearPlayerPrefs ( )

◆ LuaTest_Initialize()

void SineSpace.Scripting.Player.SGameTester.LuaTest_Initialize ( )

◆ LuaTest_ReadConfig()

void SineSpace.Scripting.Player.SGameTester.LuaTest_ReadConfig ( )

Property Documentation

◆ Datapoints

Table SineSpace.Scripting.Player.SGameTester.Datapoints
getset

◆ IsLuaTest

bool SineSpace.Scripting.Player.SGameTester.IsLuaTest
getset

◆ LatestHit

string SineSpace.Scripting.Player.SGameTester.LatestHit
get

◆ LuaTest_DeveloperToken

string SineSpace.Scripting.Player.SGameTester.LuaTest_DeveloperToken
getset

◆ LuaTest_IsAuthenticated

bool SineSpace.Scripting.Player.SGameTester.LuaTest_IsAuthenticated
get

◆ LuaTest_IsDatapointLoaded

bool SineSpace.Scripting.Player.SGameTester.LuaTest_IsDatapointLoaded
get

◆ LuaTest_IsInitialized

bool SineSpace.Scripting.Player.SGameTester.LuaTest_IsInitialized
get

◆ PIN

string? SineSpace.Scripting.Player.SGameTester.PIN
get

◆ StayInClientMinutes

int? SineSpace.Scripting.Player.SGameTester.StayInClientMinutes
get

◆ UnlockConditions

Table SineSpace.Scripting.Player.SGameTester.UnlockConditions
get