Sinespace Client
2023.2.17543
Client-side scripting for Sinespace
|
Properties | |
bool | IsRootCanvas [get] |
Is this the root Canvas? More... | |
float | ScaleFactor [get, set] |
Scales all UI elements in the Canvas by this factor. More... | |
float | ReferencePixelsPerUnit [get, set] |
If a sprite has this “Pixels Per Unit” setting, then one pixel in the sprite will cover one unit in the UI. More... | |
bool | PixelPerfect [get, set] |
Should the UI be rendered without antialiasing for precision? More... | |
float | PlaneDistance [get, set] |
The distance at which the UI plane should be placed in front of the camera. More... | |
int | SortingOrder [get, set] |
Canvas' order within a sorting layer. More... | |
int | TargetDisplay [get, set] |
For Overlay mode, display index on which the UI canvas will appear. More... | |
float | NormalizedSortingGridSize [get, set] |
Normalized grid size. More... | |
Properties inherited from ScriptClassComponent< Canvas > | |
SGameObject | GameObject [get] |
Return the GameObject which component added. More... | |
|
get |
Is this the root Canvas?
|
getset |
Normalized grid size.
|
getset |
Should the UI be rendered without antialiasing for precision?
|
getset |
The distance at which the UI plane should be placed in front of the camera.
|
getset |
If a sprite has this “Pixels Per Unit” setting, then one pixel in the sprite will cover one unit in the UI.
|
getset |
Scales all UI elements in the Canvas by this factor.
|
getset |
Canvas' order within a sorting layer.
|
getset |
For Overlay mode, display index on which the UI canvas will appear.