Sinespace Client 2025.3.19431
Client-side scripting for Sinespace
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Properties | |
bool | IsRootCanvas [get] |
Is this the root Canvas? | |
float | ScaleFactor [get, set] |
Scales all UI elements in the Canvas by this factor. | |
float | ReferencePixelsPerUnit [get, set] |
If a sprite has this “Pixels Per Unit” setting, then one pixel in the sprite will cover one unit in the UI. | |
bool | PixelPerfect [get, set] |
Should the UI be rendered without antialiasing for precision? | |
float | PlaneDistance [get, set] |
The distance at which the UI plane should be placed in front of the camera. | |
int | SortingOrder [get, set] |
Canvas' order within a sorting layer. | |
int | TargetDisplay [get, set] |
For Overlay mode, display index on which the UI canvas will appear. | |
float | NormalizedSortingGridSize [get, set] |
Normalized grid size. | |
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SGameObject | GameObject [get] |
Return the GameObject which component added. | |
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override bool | Alive [get] |
Return if the component is alive. | |
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T | _wrap [get] |
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virtual bool | Alive [get] |
DynValue | CachedData [get, set] |
Additional Inherited Members | |
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override void | Initialise (SScript runtime, object wrapper) |
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void | ReportError (string error, bool fatal, UnityEngine.Object target=null) |
void | Initialise (SScript runtime, object wrapper) |
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void | Initialise (SScript runtime) |
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get |
Is this the root Canvas?
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getset |
Normalized grid size.
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getset |
Should the UI be rendered without antialiasing for precision?
|
getset |
The distance at which the UI plane should be placed in front of the camera.
|
getset |
If a sprite has this “Pixels Per Unit” setting, then one pixel in the sprite will cover one unit in the UI.
|
getset |
Scales all UI elements in the Canvas by this factor.
|
getset |
Canvas' order within a sorting layer.
|
getset |
For Overlay mode, display index on which the UI canvas will appear.