Sinespace Client  2021.7.13404
Client-side scripting for Sinespace
SineSpace.Scripting.Scene.SPhysicsHit Struct Reference

Public Member Functions

 SPhysicsHit (RaycastHit hit, SScript script)
 
 SPhysicsHit (Collision hit, SScript script)
 
 SPhysicsHit (bool nullHit)
 

Public Attributes

readonly SGameObject Object
 
readonly SVector Position
 
readonly SVector Normal
 
readonly SVector UV
 
readonly SVector UV2
 
readonly float Distance
 
readonly bool ContainsHit
 

Constructor & Destructor Documentation

◆ SPhysicsHit() [1/3]

SineSpace.Scripting.Scene.SPhysicsHit.SPhysicsHit ( RaycastHit  hit,
SScript  script 
)

◆ SPhysicsHit() [2/3]

SineSpace.Scripting.Scene.SPhysicsHit.SPhysicsHit ( Collision  hit,
SScript  script 
)

◆ SPhysicsHit() [3/3]

SineSpace.Scripting.Scene.SPhysicsHit.SPhysicsHit ( bool  nullHit)

Member Data Documentation

◆ ContainsHit

readonly bool SineSpace.Scripting.Scene.SPhysicsHit.ContainsHit

◆ Distance

readonly float SineSpace.Scripting.Scene.SPhysicsHit.Distance

◆ Normal

readonly SVector SineSpace.Scripting.Scene.SPhysicsHit.Normal

◆ Object

readonly SGameObject SineSpace.Scripting.Scene.SPhysicsHit.Object

◆ Position

readonly SVector SineSpace.Scripting.Scene.SPhysicsHit.Position

◆ UV

readonly SVector SineSpace.Scripting.Scene.SPhysicsHit.UV

◆ UV2

readonly SVector SineSpace.Scripting.Scene.SPhysicsHit.UV2