Sinespace Client
2021.7.13404
Client-side scripting for Sinespace
|
Public Member Functions | |
SPhysicsHit (RaycastHit hit, SScript script) | |
SPhysicsHit (Collision hit, SScript script) | |
SPhysicsHit (bool nullHit) | |
Public Attributes | |
readonly SGameObject | Object |
readonly SVector | Position |
readonly SVector | Normal |
readonly SVector | UV |
readonly SVector | UV2 |
readonly float | Distance |
readonly bool | ContainsHit |
SineSpace.Scripting.Scene.SPhysicsHit.SPhysicsHit | ( | RaycastHit | hit, |
SScript | script | ||
) |
SineSpace.Scripting.Scene.SPhysicsHit.SPhysicsHit | ( | Collision | hit, |
SScript | script | ||
) |
SineSpace.Scripting.Scene.SPhysicsHit.SPhysicsHit | ( | bool | nullHit | ) |
readonly bool SineSpace.Scripting.Scene.SPhysicsHit.ContainsHit |
readonly float SineSpace.Scripting.Scene.SPhysicsHit.Distance |
readonly SVector SineSpace.Scripting.Scene.SPhysicsHit.Normal |
readonly SGameObject SineSpace.Scripting.Scene.SPhysicsHit.Object |
readonly SVector SineSpace.Scripting.Scene.SPhysicsHit.Position |
readonly SVector SineSpace.Scripting.Scene.SPhysicsHit.UV |
readonly SVector SineSpace.Scripting.Scene.SPhysicsHit.UV2 |