Active | SineSpace.Scripting.Types.SGameObject | |
ActiveSelf | SineSpace.Scripting.Types.SGameObject | |
AddAnimator() | SineSpace.Scripting.Types.SGameObject | |
AddAudioSource() | SineSpace.Scripting.Types.SGameObject | |
AddClickable() | SineSpace.Scripting.Types.SGameObject | |
AddHingeJoint() | SineSpace.Scripting.Types.SGameObject | |
AddLight() | SineSpace.Scripting.Types.SGameObject | |
AddNavMeshAgent() | SineSpace.Scripting.Types.SGameObject | |
AddRigidbody() | SineSpace.Scripting.Types.SGameObject | |
AddSeat() | SineSpace.Scripting.Types.SGameObject | |
Alive | ScriptClass< GameObject > | |
Alive | ScriptClass< GameObject > | |
AnalyticsEvent | SineSpace.Scripting.Types.SGameObject | |
Animation | SineSpace.Scripting.Types.SGameObject | |
Animator | SineSpace.Scripting.Types.SGameObject | |
Archimatix | SineSpace.Scripting.Types.SGameObject | |
AttachmentHelper | SineSpace.Scripting.Types.SGameObject | |
Audio | SineSpace.Scripting.Types.SGameObject | |
AudioReactive | SineSpace.Scripting.Types.SGameObject | |
AudioReactiveAnimation | SineSpace.Scripting.Types.SGameObject | |
AudioReactiveLight | SineSpace.Scripting.Types.SGameObject | |
AudioReactiveMaterial | SineSpace.Scripting.Types.SGameObject | |
AudioReactiveParticleSystem | SineSpace.Scripting.Types.SGameObject | |
AudioReactiveTransform | SineSpace.Scripting.Types.SGameObject | |
Avatar | SineSpace.Scripting.Types.SGameObject | |
AvatarAppearance | SineSpace.Scripting.Types.SGameObject | |
BoxCollider | SineSpace.Scripting.Types.SGameObject | |
Browser | SineSpace.Scripting.Types.SGameObject | |
CachedData | ScriptClass< GameObject > | |
Camera | SineSpace.Scripting.Types.SGameObject | |
CanvasGroup | SineSpace.Scripting.Types.SGameObject | |
CapsuleCollider | SineSpace.Scripting.Types.SGameObject | |
CharacterController | SineSpace.Scripting.Types.SGameObject | |
Children | SineSpace.Scripting.Types.SGameObject | |
Clickable | SineSpace.Scripting.Types.SGameObject | |
Cloth | SineSpace.Scripting.Types.SGameObject | |
Collider | SineSpace.Scripting.Types.SGameObject | |
CompareTag(string tag) | SineSpace.Scripting.Types.SGameObject | |
ContentSizeFitter | SineSpace.Scripting.Types.SGameObject | |
Data | SineSpace.Scripting.Types.SGameObject | |
Destroy() | SineSpace.Scripting.Types.SGameObject | |
Director | SineSpace.Scripting.Types.SGameObject | |
Duplicate() | SineSpace.Scripting.Types.SGameObject | |
EmbeddedVideo | SineSpace.Scripting.Types.SGameObject | |
EventCalendar | SineSpace.Scripting.Types.SGameObject | |
Events | SineSpace.Scripting.Types.SGameObject | |
Exists | SineSpace.Scripting.Types.SGameObject | |
Find(string name) | SineSpace.Scripting.Types.SGameObject | |
FindInChildren(string name) | SineSpace.Scripting.Types.SGameObject | |
Floor | SineSpace.Scripting.Types.SGameObject | |
Forward | SineSpace.Scripting.Types.SGameObject | |
Furniture | SineSpace.Scripting.Types.SGameObject | |
GetAllDataInChildren(string name, bool includeInactive=false) | SineSpace.Scripting.Types.SGameObject | |
GetAllEventsInChildren(string name, bool includeInactive=false) | SineSpace.Scripting.Types.SGameObject | |
GetAllResourcesInChildren(string name, bool includeInactive=false) | SineSpace.Scripting.Types.SGameObject | |
GetComponent(string name) | SineSpace.Scripting.Types.SGameObject | |
GetData(string name) | SineSpace.Scripting.Types.SGameObject | |
GetDataInChildren(string name, bool includeInactive=false) | SineSpace.Scripting.Types.SGameObject | |
GetDataInParent(string name) | SineSpace.Scripting.Types.SGameObject | |
GetEvents(string name) | SineSpace.Scripting.Types.SGameObject | |
GetEventsInChildren(string name, bool includeInactive=false) | SineSpace.Scripting.Types.SGameObject | |
GetEventsInParent(string name) | SineSpace.Scripting.Types.SGameObject | |
GetResources(string name) | SineSpace.Scripting.Types.SGameObject | |
GetResourcesInChildren(string name, bool includeInactive=false) | SineSpace.Scripting.Types.SGameObject | |
GetResourcesInParent(string name) | SineSpace.Scripting.Types.SGameObject | |
GetScript(string name) | SineSpace.Scripting.Types.SGameObject | |
GetScriptInChildren(string name, bool includeInactive=false) | SineSpace.Scripting.Types.SGameObject | |
GetScriptInParent(string name) | SineSpace.Scripting.Types.SGameObject | |
GetScriptsInChildren(string name, bool includeInactive=false) | SineSpace.Scripting.Types.SGameObject | |
GlobalID | SineSpace.Scripting.Types.SGameObject | |
GraphicRaycaster | SineSpace.Scripting.Types.SGameObject | |
HasStableID | SineSpace.Scripting.Types.SGameObject | |
HingeJoint | SineSpace.Scripting.Types.SGameObject | |
Initialise(SScript runtime, object wrapper) | ScriptClass< GameObject > | pure virtual |
Initialise(SScript runtime) | ScriptClass< GameObject > | protected |
Instantiate() | SineSpace.Scripting.Types.SGameObject | |
InventoryID | SineSpace.Scripting.Types.SGameObject | |
Layer | SineSpace.Scripting.Types.SGameObject | |
Light | SineSpace.Scripting.Types.SGameObject | |
LightInChild | SineSpace.Scripting.Types.SGameObject | |
LightInParent | SineSpace.Scripting.Types.SGameObject | |
LineRenderer | SineSpace.Scripting.Types.SGameObject | |
LocalID | SineSpace.Scripting.Types.SGameObject | |
LocalPosition | SineSpace.Scripting.Types.SGameObject | |
LocalRotation | SineSpace.Scripting.Types.SGameObject | |
LocalScale | SineSpace.Scripting.Types.SGameObject | |
MeshFilter | SineSpace.Scripting.Types.SGameObject | |
MeshRenderer | SineSpace.Scripting.Types.SGameObject | |
Moniker | SineSpace.Scripting.Types.SGameObject | |
Name | SineSpace.Scripting.Types.SGameObject | |
NavMeshAgent | SineSpace.Scripting.Types.SGameObject | |
NavMeshObstacle | SineSpace.Scripting.Types.SGameObject | |
Networking | SineSpace.Scripting.Types.SGameObject | |
OnApplicationQuit(Action e) | SineSpace.Scripting.Types.SGameObject | |
OnApplicationQuit(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnAwake(Action e) | SineSpace.Scripting.Types.SGameObject | |
OnAwake(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnCollisionEnter(Action< SPhysicsHit > e) | SineSpace.Scripting.Types.SGameObject | |
OnCollisionEnter(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnCollisionExit(Action< SPhysicsHit > e) | SineSpace.Scripting.Types.SGameObject | |
OnCollisionExit(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnCollisionStay(Action< SPhysicsHit > e) | SineSpace.Scripting.Types.SGameObject | |
OnCollisionStay(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnDisable(Action e) | SineSpace.Scripting.Types.SGameObject | |
OnDisable(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnEnable(Action e) | SineSpace.Scripting.Types.SGameObject | |
OnEnable(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnFixedUpdate(Action e) | SineSpace.Scripting.Types.SGameObject | |
OnFixedUpdate(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnLateUpdate(Action e) | SineSpace.Scripting.Types.SGameObject | |
OnLateUpdate(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnMouseDown(Action e) | SineSpace.Scripting.Types.SGameObject | |
OnMouseDown(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnParticleCollision(Action< SGameObject > e) | SineSpace.Scripting.Types.SGameObject | |
OnParticleCollision(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnParticleTrigger(Action e) | SineSpace.Scripting.Types.SGameObject | |
OnParticleTrigger(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnStart(Action e) | SineSpace.Scripting.Types.SGameObject | |
OnStart(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnTriggerExit(Action< SGameObject > e) | SineSpace.Scripting.Types.SGameObject | |
OnTriggerExit(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnTriggerStart(Action< SGameObject > e) | SineSpace.Scripting.Types.SGameObject | |
OnTriggerStart(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnTriggerStay(Action< SGameObject > e) | SineSpace.Scripting.Types.SGameObject | |
OnTriggerStay(Closure e) | SineSpace.Scripting.Types.SGameObject | |
OnUpdate(Action e) | SineSpace.Scripting.Types.SGameObject | |
OnUpdate(Closure e) | SineSpace.Scripting.Types.SGameObject | |
Owner | SineSpace.Scripting.Types.SGameObject | |
Parent | SineSpace.Scripting.Types.SGameObject | |
ParticleSystem | SineSpace.Scripting.Types.SGameObject | |
PostProcessVolume | SineSpace.Scripting.Types.SGameObject | |
Radio | SineSpace.Scripting.Types.SGameObject | |
RectTransform | SineSpace.Scripting.Types.SGameObject | |
ReflectionProbe | SineSpace.Scripting.Types.SGameObject | |
Renderer | SineSpace.Scripting.Types.SGameObject | |
ReportError(string error, bool fatal, UnityEngine.Object target=null) | ScriptClass< GameObject > | |
Resources | SineSpace.Scripting.Types.SGameObject | |
Right | SineSpace.Scripting.Types.SGameObject | |
Rigidbody | SineSpace.Scripting.Types.SGameObject | |
Root | SineSpace.Scripting.Types.SGameObject | |
Script | SineSpace.Scripting.Types.SGameObject | |
Seat | SineSpace.Scripting.Types.SGameObject | |
SetAsFirstSibling() | SineSpace.Scripting.Types.SGameObject | |
SetAsLastSibling() | SineSpace.Scripting.Types.SGameObject | |
SetParent(SGameObject other, bool worldPositionStays=true) | SineSpace.Scripting.Types.SGameObject | |
SetSiblingIndex(int newIndex) | SineSpace.Scripting.Types.SGameObject | |
SkinnedMeshRenderer | SineSpace.Scripting.Types.SGameObject | |
SphereCollider | SineSpace.Scripting.Types.SGameObject | |
StateMachine | SineSpace.Scripting.Types.SGameObject | |
SubscribeToEvents() | SineSpace.Scripting.Types.SGameObject | |
Tag | SineSpace.Scripting.Types.SGameObject | |
Terrain | SineSpace.Scripting.Types.SGameObject | |
TrailRenderer | SineSpace.Scripting.Types.SGameObject | |
UIButton | SineSpace.Scripting.Types.SGameObject | |
UICanvas | SineSpace.Scripting.Types.SGameObject | |
UIDropdown | SineSpace.Scripting.Types.SGameObject | |
UIImage | SineSpace.Scripting.Types.SGameObject | |
UIInputField | SineSpace.Scripting.Types.SGameObject | |
UILayout | SineSpace.Scripting.Types.SGameObject | |
UIRawImage | SineSpace.Scripting.Types.SGameObject | |
UIScrollbar | SineSpace.Scripting.Types.SGameObject | |
UISlider | SineSpace.Scripting.Types.SGameObject | |
UIText | SineSpace.Scripting.Types.SGameObject | |
UIToggle | SineSpace.Scripting.Types.SGameObject | |
UIToolTipHint | SineSpace.Scripting.Types.SGameObject | |
Up | SineSpace.Scripting.Types.SGameObject | |
Vehicle | SineSpace.Scripting.Types.SGameObject | |
VirtualCamera | SineSpace.Scripting.Types.SGameObject | |
VoiceZone | SineSpace.Scripting.Types.SGameObject | |
WorldPosition | SineSpace.Scripting.Types.SGameObject | |
WorldRotation | SineSpace.Scripting.Types.SGameObject | |
WorldScale | SineSpace.Scripting.Types.SGameObject | |