Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Types.SGameObject Member List

This is the complete list of members for SineSpace.Scripting.Types.SGameObject, including all inherited members.

ActiveSineSpace.Scripting.Types.SGameObject
ActiveSelfSineSpace.Scripting.Types.SGameObject
AddAnimator()SineSpace.Scripting.Types.SGameObject
AddAudioSource()SineSpace.Scripting.Types.SGameObject
AddClickable()SineSpace.Scripting.Types.SGameObject
AddHingeJoint()SineSpace.Scripting.Types.SGameObject
AddLight()SineSpace.Scripting.Types.SGameObject
AddNavMeshAgent()SineSpace.Scripting.Types.SGameObject
AddRigidbody()SineSpace.Scripting.Types.SGameObject
AddSeat()SineSpace.Scripting.Types.SGameObject
AliveScriptClass< GameObject >
AliveScriptClass< GameObject >
AnalyticsEventSineSpace.Scripting.Types.SGameObject
AnimationSineSpace.Scripting.Types.SGameObject
AnimatorSineSpace.Scripting.Types.SGameObject
ArchimatixSineSpace.Scripting.Types.SGameObject
AttachmentHelperSineSpace.Scripting.Types.SGameObject
AudioSineSpace.Scripting.Types.SGameObject
AudioReactiveSineSpace.Scripting.Types.SGameObject
AudioReactiveAnimationSineSpace.Scripting.Types.SGameObject
AudioReactiveLightSineSpace.Scripting.Types.SGameObject
AudioReactiveMaterialSineSpace.Scripting.Types.SGameObject
AudioReactiveParticleSystemSineSpace.Scripting.Types.SGameObject
AudioReactiveTransformSineSpace.Scripting.Types.SGameObject
AvatarSineSpace.Scripting.Types.SGameObject
AvatarAppearanceSineSpace.Scripting.Types.SGameObject
BoxColliderSineSpace.Scripting.Types.SGameObject
BrowserSineSpace.Scripting.Types.SGameObject
CachedDataScriptClass< GameObject >
CameraSineSpace.Scripting.Types.SGameObject
CanvasGroupSineSpace.Scripting.Types.SGameObject
CapsuleColliderSineSpace.Scripting.Types.SGameObject
CharacterControllerSineSpace.Scripting.Types.SGameObject
ChildrenSineSpace.Scripting.Types.SGameObject
ClickableSineSpace.Scripting.Types.SGameObject
ClothSineSpace.Scripting.Types.SGameObject
ColliderSineSpace.Scripting.Types.SGameObject
CompareTag(string tag)SineSpace.Scripting.Types.SGameObject
ContentSizeFitterSineSpace.Scripting.Types.SGameObject
DataSineSpace.Scripting.Types.SGameObject
Destroy()SineSpace.Scripting.Types.SGameObject
DirectorSineSpace.Scripting.Types.SGameObject
Duplicate()SineSpace.Scripting.Types.SGameObject
EmbeddedVideoSineSpace.Scripting.Types.SGameObject
EventCalendarSineSpace.Scripting.Types.SGameObject
EventsSineSpace.Scripting.Types.SGameObject
ExistsSineSpace.Scripting.Types.SGameObject
Find(string name)SineSpace.Scripting.Types.SGameObject
FindInChildren(string name)SineSpace.Scripting.Types.SGameObject
FloorSineSpace.Scripting.Types.SGameObject
ForwardSineSpace.Scripting.Types.SGameObject
FurnitureSineSpace.Scripting.Types.SGameObject
GetAllDataInChildren(string name, bool includeInactive=false)SineSpace.Scripting.Types.SGameObject
GetAllEventsInChildren(string name, bool includeInactive=false)SineSpace.Scripting.Types.SGameObject
GetAllResourcesInChildren(string name, bool includeInactive=false)SineSpace.Scripting.Types.SGameObject
GetComponent(string name)SineSpace.Scripting.Types.SGameObject
GetData(string name)SineSpace.Scripting.Types.SGameObject
GetDataInChildren(string name, bool includeInactive=false)SineSpace.Scripting.Types.SGameObject
GetDataInParent(string name)SineSpace.Scripting.Types.SGameObject
GetEvents(string name)SineSpace.Scripting.Types.SGameObject
GetEventsInChildren(string name, bool includeInactive=false)SineSpace.Scripting.Types.SGameObject
GetEventsInParent(string name)SineSpace.Scripting.Types.SGameObject
GetResources(string name)SineSpace.Scripting.Types.SGameObject
GetResourcesInChildren(string name, bool includeInactive=false)SineSpace.Scripting.Types.SGameObject
GetResourcesInParent(string name)SineSpace.Scripting.Types.SGameObject
GetScript(string name)SineSpace.Scripting.Types.SGameObject
GetScriptInChildren(string name, bool includeInactive=false)SineSpace.Scripting.Types.SGameObject
GetScriptInParent(string name)SineSpace.Scripting.Types.SGameObject
GetScriptsInChildren(string name, bool includeInactive=false)SineSpace.Scripting.Types.SGameObject
GlobalIDSineSpace.Scripting.Types.SGameObject
GraphicRaycasterSineSpace.Scripting.Types.SGameObject
HasStableIDSineSpace.Scripting.Types.SGameObject
HingeJointSineSpace.Scripting.Types.SGameObject
Initialise(SScript runtime, object wrapper)ScriptClass< GameObject >pure virtual
Initialise(SScript runtime)ScriptClass< GameObject >protected
Instantiate()SineSpace.Scripting.Types.SGameObject
InventoryIDSineSpace.Scripting.Types.SGameObject
LayerSineSpace.Scripting.Types.SGameObject
LightSineSpace.Scripting.Types.SGameObject
LightInChildSineSpace.Scripting.Types.SGameObject
LightInParentSineSpace.Scripting.Types.SGameObject
LineRendererSineSpace.Scripting.Types.SGameObject
LocalIDSineSpace.Scripting.Types.SGameObject
LocalPositionSineSpace.Scripting.Types.SGameObject
LocalRotationSineSpace.Scripting.Types.SGameObject
LocalScaleSineSpace.Scripting.Types.SGameObject
MeshFilterSineSpace.Scripting.Types.SGameObject
MeshRendererSineSpace.Scripting.Types.SGameObject
MonikerSineSpace.Scripting.Types.SGameObject
NameSineSpace.Scripting.Types.SGameObject
NavMeshAgentSineSpace.Scripting.Types.SGameObject
NavMeshObstacleSineSpace.Scripting.Types.SGameObject
NetworkingSineSpace.Scripting.Types.SGameObject
OnApplicationQuit(Action e)SineSpace.Scripting.Types.SGameObject
OnApplicationQuit(Closure e)SineSpace.Scripting.Types.SGameObject
OnAwake(Action e)SineSpace.Scripting.Types.SGameObject
OnAwake(Closure e)SineSpace.Scripting.Types.SGameObject
OnCollisionEnter(Action< SPhysicsHit > e)SineSpace.Scripting.Types.SGameObject
OnCollisionEnter(Closure e)SineSpace.Scripting.Types.SGameObject
OnCollisionExit(Action< SPhysicsHit > e)SineSpace.Scripting.Types.SGameObject
OnCollisionExit(Closure e)SineSpace.Scripting.Types.SGameObject
OnCollisionStay(Action< SPhysicsHit > e)SineSpace.Scripting.Types.SGameObject
OnCollisionStay(Closure e)SineSpace.Scripting.Types.SGameObject
OnDisable(Action e)SineSpace.Scripting.Types.SGameObject
OnDisable(Closure e)SineSpace.Scripting.Types.SGameObject
OnEnable(Action e)SineSpace.Scripting.Types.SGameObject
OnEnable(Closure e)SineSpace.Scripting.Types.SGameObject
OnFixedUpdate(Action e)SineSpace.Scripting.Types.SGameObject
OnFixedUpdate(Closure e)SineSpace.Scripting.Types.SGameObject
OnLateUpdate(Action e)SineSpace.Scripting.Types.SGameObject
OnLateUpdate(Closure e)SineSpace.Scripting.Types.SGameObject
OnMouseDown(Action e)SineSpace.Scripting.Types.SGameObject
OnMouseDown(Closure e)SineSpace.Scripting.Types.SGameObject
OnParticleCollision(Action< SGameObject > e)SineSpace.Scripting.Types.SGameObject
OnParticleCollision(Closure e)SineSpace.Scripting.Types.SGameObject
OnParticleTrigger(Action e)SineSpace.Scripting.Types.SGameObject
OnParticleTrigger(Closure e)SineSpace.Scripting.Types.SGameObject
OnStart(Action e)SineSpace.Scripting.Types.SGameObject
OnStart(Closure e)SineSpace.Scripting.Types.SGameObject
OnTriggerExit(Action< SGameObject > e)SineSpace.Scripting.Types.SGameObject
OnTriggerExit(Closure e)SineSpace.Scripting.Types.SGameObject
OnTriggerStart(Action< SGameObject > e)SineSpace.Scripting.Types.SGameObject
OnTriggerStart(Closure e)SineSpace.Scripting.Types.SGameObject
OnTriggerStay(Action< SGameObject > e)SineSpace.Scripting.Types.SGameObject
OnTriggerStay(Closure e)SineSpace.Scripting.Types.SGameObject
OnUpdate(Action e)SineSpace.Scripting.Types.SGameObject
OnUpdate(Closure e)SineSpace.Scripting.Types.SGameObject
OwnerSineSpace.Scripting.Types.SGameObject
ParentSineSpace.Scripting.Types.SGameObject
ParticleSystemSineSpace.Scripting.Types.SGameObject
PostProcessVolumeSineSpace.Scripting.Types.SGameObject
RadioSineSpace.Scripting.Types.SGameObject
RectTransformSineSpace.Scripting.Types.SGameObject
ReflectionProbeSineSpace.Scripting.Types.SGameObject
RendererSineSpace.Scripting.Types.SGameObject
ReportError(string error, bool fatal, UnityEngine.Object target=null)ScriptClass< GameObject >
ResourcesSineSpace.Scripting.Types.SGameObject
RightSineSpace.Scripting.Types.SGameObject
RigidbodySineSpace.Scripting.Types.SGameObject
RootSineSpace.Scripting.Types.SGameObject
ScriptSineSpace.Scripting.Types.SGameObject
SeatSineSpace.Scripting.Types.SGameObject
SetAsFirstSibling()SineSpace.Scripting.Types.SGameObject
SetAsLastSibling()SineSpace.Scripting.Types.SGameObject
SetParent(SGameObject other, bool worldPositionStays=true)SineSpace.Scripting.Types.SGameObject
SetSiblingIndex(int newIndex)SineSpace.Scripting.Types.SGameObject
SkinnedMeshRendererSineSpace.Scripting.Types.SGameObject
SphereColliderSineSpace.Scripting.Types.SGameObject
StateMachineSineSpace.Scripting.Types.SGameObject
SubscribeToEvents()SineSpace.Scripting.Types.SGameObject
TagSineSpace.Scripting.Types.SGameObject
TerrainSineSpace.Scripting.Types.SGameObject
TrailRendererSineSpace.Scripting.Types.SGameObject
UIButtonSineSpace.Scripting.Types.SGameObject
UICanvasSineSpace.Scripting.Types.SGameObject
UIDropdownSineSpace.Scripting.Types.SGameObject
UIImageSineSpace.Scripting.Types.SGameObject
UIInputFieldSineSpace.Scripting.Types.SGameObject
UILayoutSineSpace.Scripting.Types.SGameObject
UIRawImageSineSpace.Scripting.Types.SGameObject
UIScrollbarSineSpace.Scripting.Types.SGameObject
UISliderSineSpace.Scripting.Types.SGameObject
UITextSineSpace.Scripting.Types.SGameObject
UIToggleSineSpace.Scripting.Types.SGameObject
UIToolTipHintSineSpace.Scripting.Types.SGameObject
UpSineSpace.Scripting.Types.SGameObject
VehicleSineSpace.Scripting.Types.SGameObject
VirtualCameraSineSpace.Scripting.Types.SGameObject
VoiceZoneSineSpace.Scripting.Types.SGameObject
WorldPositionSineSpace.Scripting.Types.SGameObject
WorldRotationSineSpace.Scripting.Types.SGameObject
WorldScaleSineSpace.Scripting.Types.SGameObject