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Client-side scripting for Sinespace
SineSpace.Scripting.Scene.SCameraManager Member List

This is the complete list of members for SineSpace.Scripting.Scene.SCameraManager, including all inherited members.

_wrapScriptClassWrapper< T >protected
ActiveVirtualCameraSineSpace.Scripting.Scene.SCameraManager
AliveScriptClass< T >
AliveScriptClass< T >
CachedDataScriptClass< T >
Initialise(SScript runtime, object wrapper)SineSpace.Scripting.Scene.SCameraManagervirtual
ScriptClass.Initialise(SScript runtime)ScriptClass< T >protected
IsLockedSineSpace.Scripting.Scene.SCameraManager
LockCamera(SGameObject owner)SineSpace.Scripting.Scene.SCameraManager
MainCameraSineSpace.Scripting.Scene.SCameraManager
ReleaseCamera()SineSpace.Scripting.Scene.SCameraManager
ReportError(string error, bool fatal, UnityEngine.Object target=null)ScriptClass< T >
ScreenCoordinatesToRay(SVector screenCoordinates)SineSpace.Scripting.Scene.SCameraManager
ScreenCoordinatesToWorld(SVector screenCoordinates)SineSpace.Scripting.Scene.SCameraManager
SetCameraPositionOrientation(SVector position, SQuaternion orientation)SineSpace.Scripting.Scene.SCameraManager
ShakeCamera(float magnitude, float time)SineSpace.Scripting.Scene.SCameraManager
ShakeCamera(float amplitude, float frequency, float time)SineSpace.Scripting.Scene.SCameraManager
WorldCoordinatesToScreen(SVector coordinates)SineSpace.Scripting.Scene.SCameraManager