Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SRenderer< T > Class Template Reference
Inheritance diagram for SineSpace.Scripting.Components.SRenderer< T >:
ScriptClassComponent< T > ScriptClass< T > ScriptClassWrapper< T >

Properties

bool IsVisible [get]
 
bool Enabled [get, set]
 
SMaterial Material [get, set]
 
SMaterial SharedMaterial [get, set]
 
SMaterial[] Materials [get, set]
 
SMaterial[] SharedMaterials [get, set]
 
SVector BoundsMax [get]
 
SVector BoundsMin [get]
 
- Properties inherited from ScriptClassComponent< T >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 
- Properties inherited from ScriptClass< T >
override bool Alive [get]
 Return if the component is alive. More...
 
virtual bool Alive [get]
 
DynValue CachedData [get, set]
 
- Properties inherited from ScriptClassWrapper< T >
_wrap [get]
 

Additional Inherited Members

- Public Member Functions inherited from ScriptClass< T >
void ReportError (string error, bool fatal, UnityEngine.Object target=null)
 
abstract void Initialise (SScript runtime, object wrapper)
 
- Public Member Functions inherited from ScriptClassWrapper< T >
override void Initialise (SScript runtime, object wrapper)
 
- Protected Member Functions inherited from ScriptClass< T >
void Initialise (SScript runtime)
 

Property Documentation

◆ BoundsMax

◆ BoundsMin

◆ Enabled

bool SineSpace.Scripting.Components.SRenderer< T >.Enabled
getset

◆ IsVisible

◆ Material

◆ Materials

◆ SharedMaterial

◆ SharedMaterials

SMaterial [] SineSpace.Scripting.Components.SRenderer< T >.SharedMaterials
getset