Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SNavMeshObstacle Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SNavMeshObstacle:
ScriptClassComponent< NavMeshObstacle >

Properties

bool CarveOnlyStationary [get, set]
 
bool Carving [get, set]
 
SVector Center [get, set]
 
float Height [get, set]
 
SVector Size [get, set]
 
float Radius [get, set]
 
int Shape [get, set]
 
float MoveThreshold [get, set]
 
float TimeToStationary [get, set]
 
- Properties inherited from ScriptClassComponent< NavMeshObstacle >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 

Property Documentation

◆ CarveOnlyStationary

bool SineSpace.Scripting.Components.SNavMeshObstacle.CarveOnlyStationary
getset

◆ Carving

bool SineSpace.Scripting.Components.SNavMeshObstacle.Carving
getset

◆ Center

SVector SineSpace.Scripting.Components.SNavMeshObstacle.Center
getset

◆ Height

float SineSpace.Scripting.Components.SNavMeshObstacle.Height
getset

◆ MoveThreshold

float SineSpace.Scripting.Components.SNavMeshObstacle.MoveThreshold
getset

◆ Radius

float SineSpace.Scripting.Components.SNavMeshObstacle.Radius
getset

◆ Shape

int SineSpace.Scripting.Components.SNavMeshObstacle.Shape
getset

◆ Size

SVector SineSpace.Scripting.Components.SNavMeshObstacle.Size
getset

◆ TimeToStationary

float SineSpace.Scripting.Components.SNavMeshObstacle.TimeToStationary
getset