Sinespace Client  2023.2.17543
Client-side scripting for Sinespace
SineSpace.Scripting.Components.SAudioReactiveBase Class Reference
Inheritance diagram for SineSpace.Scripting.Components.SAudioReactiveBase:
ScriptClassComponent< AudioReactiveBaseInternal >

Properties

bool Enabled [get, set]
 
int BandMin [get, set]
 
int BandMax [get, set]
 
float BPMWindow [get, set]
 
float LimitIncrease [get, set]
 
float LimitDecrease [get, set]
 
float MinValue [get, set]
 
float MaxValue [get, set]
 
int Mode [get, set]
 
virtual float Power [get]
 
- Properties inherited from ScriptClassComponent< AudioReactiveBaseInternal >
SGameObject GameObject [get]
 Return the GameObject which component added. More...
 

Property Documentation

◆ BandMax

int SineSpace.Scripting.Components.SAudioReactiveBase.BandMax
getset

◆ BandMin

int SineSpace.Scripting.Components.SAudioReactiveBase.BandMin
getset

◆ BPMWindow

float SineSpace.Scripting.Components.SAudioReactiveBase.BPMWindow
getset

◆ Enabled

bool SineSpace.Scripting.Components.SAudioReactiveBase.Enabled
getset

◆ LimitDecrease

float SineSpace.Scripting.Components.SAudioReactiveBase.LimitDecrease
getset

◆ LimitIncrease

float SineSpace.Scripting.Components.SAudioReactiveBase.LimitIncrease
getset

◆ MaxValue

float SineSpace.Scripting.Components.SAudioReactiveBase.MaxValue
getset

◆ MinValue

float SineSpace.Scripting.Components.SAudioReactiveBase.MinValue
getset

◆ Mode

int SineSpace.Scripting.Components.SAudioReactiveBase.Mode
getset

◆ Power

virtual float SineSpace.Scripting.Components.SAudioReactiveBase.Power
getprotected